kondrak / oculusvr_samplesLinks
Samples for Oculus Rift and OpenGL
☆57Updated 5 years ago
Alternatives and similar repositories for oculusvr_samples
Users that are interested in oculusvr_samples are comparing it to the libraries listed below
Sorting:
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- GPU fluid simulation☆171Updated 13 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Utilities to manipulate spherical images☆114Updated 7 years ago
- Collection of Simplex Noise functions☆136Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 12 years ago
- Embree Example Renderer☆105Updated 8 years ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Flashy 2D fluid simulations experiments.☆106Updated 5 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 13 years ago
- OpenGL sample for the new GL_NVX_linked_gpu_multicast extension☆25Updated last year
- ☆141Updated 8 years ago
- DEPRECATED. Refer to: https://github.com/cinder/Cinder-VR☆23Updated 9 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 8 months ago