kondrak / oculusvr_samplesLinks
Samples for Oculus Rift and OpenGL
☆58Updated 5 years ago
Alternatives and similar repositories for oculusvr_samples
Users that are interested in oculusvr_samples are comparing it to the libraries listed below
Sorting:
- GPU fluid simulation☆175Updated 13 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 10 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- Collection of Simplex Noise functions☆137Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆231Updated 8 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 6 years ago
- CIS565: CUDA Rasterizer☆35Updated 8 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- A collection of Space Partitioning Algorithms for Cinder☆46Updated 9 years ago
- A collection of experiments, samples and other bits of code.☆236Updated 10 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- ☆140Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 9 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆46Updated 6 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated 2 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 9 years ago
- ☆49Updated 8 years ago