Samples for Oculus Rift and OpenGL
☆58Aug 18, 2020Updated 5 years ago
Alternatives and similar repositories for oculusvr_samples
Users that are interested in oculusvr_samples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- ☆42May 27, 2017Updated 8 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- Fully procedural GLSL eyeball shader☆11Sep 14, 2015Updated 10 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Spherical Cube Map rendering library☆24Jun 9, 2016Updated 9 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Far-Field Lens Diffraction☆31May 24, 2013Updated 12 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 13 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- openFrameworks addon to use OculusRift CV1 head mounted display☆12Nov 18, 2016Updated 9 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆11Jun 16, 2022Updated 3 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- Bringing openFrameworks http://openframeworks.cc and Equalizer http://www.equalizergraphics.com/ together.☆17Sep 8, 2015Updated 10 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 8 months ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Quick and simple stacktraces for C++☆12Oct 10, 2015Updated 10 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago