klantz81 / ocean-simulationLinks
An ocean simulation based on the paper by Jerry Tessendorf.
☆43Updated 9 years ago
Alternatives and similar repositories for ocean-simulation
Users that are interested in ocean-simulation are comparing it to the libraries listed below
Sorting:
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Atmosphere shaders using BGFX☆38Updated 7 years ago
- A 3D game engine☆13Updated 10 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 7 months ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆59Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- ☆33Updated 3 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Signed Distance Function Sculpting☆52Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 9 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- ☆141Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago