klantz81 / ocean-simulationLinks
An ocean simulation based on the paper by Jerry Tessendorf.
☆43Updated 9 years ago
Alternatives and similar repositories for ocean-simulation
Users that are interested in ocean-simulation are comparing it to the libraries listed below
Sorting:
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Atmosphere shaders using BGFX☆37Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 6 months ago
- ☆29Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- ☆30Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- ☆33Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆87Updated 5 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆195Updated 9 months ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- A 3D game engine☆13Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago