yangrc1234 / Blue-Unity-SkyLinks
Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.
☆14Updated 10 months ago
Alternatives and similar repositories for Blue-Unity-Sky
Users that are interested in Blue-Unity-Sky are comparing it to the libraries listed below
Sorting:
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- Height fog implementation for Unity☆19Updated last year
- ground truth ambient occlusion in unity urp☆42Updated 3 months ago
- Hair cards shader for unity universal render pipeline☆45Updated 2 years ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆46Updated last year
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 4 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆34Updated 3 years ago
- A gerstner wave ocean demo for Unity URP☆15Updated 4 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆72Updated 11 months ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated last year
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Updated last year
- A periodical texturing in Unity☆71Updated 3 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- Unity URP: LOD crossfading test project☆22Updated 3 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Cached Shadow Map Solution for Unity☆82Updated 3 years ago
- This is a project to implment dynamic GI in unity URP☆14Updated 2 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆38Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆78Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆68Updated 2 years ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆40Updated last year
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Updated 4 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆39Updated last year
- A realistic & physically based human skin shader☆28Updated 2 years ago