yangrc1234 / Blue-Unity-SkyLinks
Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.
☆14Updated 6 months ago
Alternatives and similar repositories for Blue-Unity-Sky
Users that are interested in Blue-Unity-Sky are comparing it to the libraries listed below
Sorting:
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆42Updated 9 months ago
- ground truth ambient occlusion in unity urp☆40Updated 2 weeks ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Screen space global illumination implementation in Unity☆24Updated 3 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆65Updated 8 months ago
- Hair cards shader for unity universal render pipeline☆42Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆121Updated last year
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆23Updated 11 months ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆39Updated last year
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Height fog implementation for Unity☆18Updated 9 months ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆29Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆62Updated last year
- This is a project to implment dynamic GI in unity URP☆13Updated 2 years ago
- A gerstner wave ocean demo for Unity URP☆15Updated 4 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 10 months ago
- TAA Unity URP Project☆18Updated 3 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆34Updated last year
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Separable Subsurface Scatter URP☆54Updated 2 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated 11 months ago
- Screen Space Reflection for Unity Universal RP☆15Updated last month