jiaozi158 / UnityPhysicallyBasedSkyURPLinks
Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
☆87Updated 6 months ago
Alternatives and similar repositories for UnityPhysicallyBasedSkyURP
Users that are interested in UnityPhysicallyBasedSkyURP are comparing it to the libraries listed below
Sorting:
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆76Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆65Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆116Updated 2 months ago
- A collection of URP shaders and render features.☆59Updated 3 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆187Updated 2 years ago
- Screen space reflection for Unity 2022 and Unity6☆105Updated 11 months ago
- ☆30Updated last year
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆84Updated last year
- ☆39Updated last year
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆137Updated 3 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆72Updated 4 years ago
- Temporal AA solution for Unity's Universal render pipeline☆63Updated 2 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆194Updated 11 months ago
- ☆74Updated 2 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆83Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆61Updated 3 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆125Updated last year
- Smooth Normals to Improve backface Outline☆83Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆68Updated 4 years ago
- Imposter baking for Unity (URP)☆53Updated 3 years ago
- Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming☆40Updated last month
- Unity URP AtmosphericFog☆79Updated 3 years ago
- Tutorial implementing Volumetric Fog in Unity URP☆21Updated last year
- Custom PBR Shader for Unity URP.☆38Updated 2 years ago
- Physical Light Unit for (URP) Universal Render Pipeline☆17Updated 4 months ago
- ☆101Updated 2 years ago
- An implementation of underwater effects that show under the water line.☆72Updated last year
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆120Updated 9 months ago