Test scenes to use with Unity scriptable render loops
☆11Feb 13, 2017Updated 9 years ago
Alternatives and similar repositories for ScriptableRenderLoopScenes
Users that are interested in ScriptableRenderLoopScenes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Powerful .NET library for benchmarking☆10Aug 6, 2020Updated 6 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Jun 21, 2019Updated 7 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- ☆62Mar 5, 2020Updated 6 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆20Apr 22, 2013Updated 13 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A GPU radix sorter using the OpenGL compute shader.☆20Dec 24, 2015Updated 10 years ago
- A single MonoDevelop Addin that transforms a regular MonoDevelop into a version that is tightly integrated with Unity☆19Mar 18, 2016Updated 10 years ago
- Simple project to test cutouts, safe area APIs with Device Simulator☆64Mar 24, 2023Updated 3 years ago
- lightfield generator and rendering from a 3D mesh☆13Oct 30, 2012Updated 13 years ago
- ☆14Jan 28, 2019Updated 7 years ago
- Sample project for understanding how to VR Spectate in Unity☆49Feb 25, 2019Updated 7 years ago
- ☆10Jul 16, 2020Updated 6 years ago
- Radix Sort implemented in DirectCompute☆21Feb 5, 2014Updated 12 years ago
- 不规则四边形填充平面 - demo & 算法解释☆26Aug 16, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Mesh simplification with UV's boundary preserved☆11Aug 30, 2020Updated 6 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆28Jul 12, 2015Updated 11 years ago
- Port of Poly2Tri Unity Plugin☆11Apr 13, 2015Updated 11 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆30Jun 18, 2023Updated 3 years ago
- Real-time navmesh generation☆14Jun 20, 2019Updated 7 years ago
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated last year
- An Unreal plugin with tools and content for game debug menus, hotkeys, and more.☆13Nov 8, 2023Updated 2 years ago
- A version of DotNetZip which is more suited for Unity, especially mobile versions☆12Jan 8, 2014Updated 12 years ago
- The collecting ideas on how to do Test Automation in Games☆47Apr 3, 2017Updated 9 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- This project is used to verify behavior of Unity configurations, compare features between Unity releases, and test for changes in perform…☆36Oct 24, 2025Updated last year
- HttpClient implementations that use platform-native HTTP clients for☆10Jan 11, 2018Updated 8 years ago
- Predictive corrective incompressible SPH fluid simulation which is OpenCL accelerated☆29Aug 21, 2015Updated 11 years ago
- A state-of-the-art bookmarks manager for Visual Studio.☆33Nov 20, 2017Updated 8 years ago
- Unity specific customizations to Android's libunwind library☆16May 6, 2021Updated 5 years ago
- A multiplayer game in Unity☆15Oct 23, 2025Updated last year
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago
- 2D delaunay triangulation demo☆10Apr 30, 2018Updated 8 years ago
- .Net/Unity lightweight allocation free Task-like object☆15Sep 30, 2020Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆42Feb 16, 2021Updated 5 years ago
- An API client written in C++ / Blueprint that works with the API in my other repository☆10Sep 29, 2021Updated 5 years ago
- Manual Input tests that are used by the Unity X-Reality Quality Assurance team to understand status across virtual reality and augmented …☆46Jan 13, 2022Updated 4 years ago
- Shaders for GLSLSandbox☆34Mar 11, 2021Updated 5 years ago
- ☆15Mar 20, 2017Updated 9 years ago
- A repository for personal experimental purpose☆11Apr 11, 2018Updated 8 years ago
- Implements several C Standard mathematical functions (frexp, logb, ldexp, nextafter, etc.) that are missing from the .NET Framework☆12Nov 10, 2024Updated last year