prideout / quadmesh
Animated quad meshes and smooth normal computation with Modern OpenGL.
☆23Updated 11 years ago
Alternatives and similar repositories for quadmesh:
Users that are interested in quadmesh are comparing it to the libraries listed below
- spica is a cross-platform renderer☆21Updated 6 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 5 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 7 years ago
- ☆32Updated 2 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- 3D painting tool☆39Updated 11 years ago
- ☆22Updated 11 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 2 months ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Mesh shatter library☆24Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago