prideout / quadmesh
Animated quad meshes and smooth normal computation with Modern OpenGL.
☆23Updated 11 years ago
Alternatives and similar repositories for quadmesh:
Users that are interested in quadmesh are comparing it to the libraries listed below
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated 2 months ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 3 years ago
- ☆66Updated 6 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 2 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- ☆32Updated 2 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago