Vulkan implementations of Subsurface Scattering and Ambient Occlusion
☆16Jun 4, 2017Updated 8 years ago
Alternatives and similar repositories for vk_renderer
Users that are interested in vk_renderer are comparing it to the libraries listed below
Sorting:
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Jan 16, 2022Updated 4 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by another☆13Oct 30, 2020Updated 5 years ago
- Vulkan renderer / game engine☆27Jul 2, 2019Updated 6 years ago
- ☆13Jul 14, 2017Updated 8 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- GPU-accelerated path tracer☆12Sep 30, 2015Updated 10 years ago
- small path tracer in glsl☆16Dec 20, 2020Updated 5 years ago
- "Cheap" Diamond Rendering☆15Oct 8, 2018Updated 7 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 4 months ago
- Comparing various C++ OBJ parsing libraries☆17Jan 20, 2023Updated 3 years ago
- Space partitioning structures visualization☆43Sep 21, 2022Updated 3 years ago
- Testing various BCn texture format decoding libraries☆16Sep 19, 2022Updated 3 years ago
- Fluid simulation☆17Jun 27, 2022Updated 3 years ago
- A Simple and flexible half edge data structure☆19Feb 15, 2026Updated 2 weeks ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆20Jan 12, 2023Updated 3 years ago
- Single file DDS header encoder and decoder☆80Oct 2, 2025Updated 5 months ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 2 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Feb 23, 2021Updated 5 years ago
- Screen space reflections as easy as possible☆24Apr 18, 2021Updated 4 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆25Feb 22, 2020Updated 6 years ago
- Parse math expressions and render them using MathJax.☆20Mar 7, 2022Updated 3 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆26Jul 21, 2016Updated 9 years ago
- A minimal implementation of Vulkan ray tracing.☆97Oct 7, 2024Updated last year
- a directx11 demo for loading and rendering fbx format file which exported from 3ds-max☆25Jul 18, 2019Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- This widget renders Open Street Map tiles in Dear ImGui window☆32Jul 30, 2023Updated 2 years ago
- ☆25May 29, 2019Updated 6 years ago
- Qt based tool window manager☆29Aug 6, 2024Updated last year
- ☆26Jan 16, 2020Updated 6 years ago
- 3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.☆28Jan 22, 2026Updated last month
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Aug 13, 2024Updated last year
- ☆29Jul 3, 2017Updated 8 years ago
- Performance and bandwidth tester for D3D12 memory pools☆31Jan 18, 2024Updated 2 years ago
- A simple but efficient C++ thread/worker pool library for asynchronous task management.☆10Jul 11, 2023Updated 2 years ago
- Code for music synth presentation☆30Jul 5, 2016Updated 9 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Feb 23, 2017Updated 9 years ago
- A repository containing small tests regarding c++ concurrency - especially for C++17 and C++20.☆29Jan 4, 2021Updated 5 years ago