podgorskiy / EnvMapTooLLinks
☆32Updated 10 years ago
Alternatives and similar repositories for EnvMapTooL
Users that are interested in EnvMapTooL are comparing it to the libraries listed below
Sorting:
- Texture conversion/compression tool☆72Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- SSGI shader for Godot☆38Updated 6 years ago
- Open Source occlusion culling engine for 3D Scenes☆102Updated 11 years ago
- Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture…☆12Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- https://codeberg.org/ccxvii/asstools☆71Updated 2 weeks ago
- A decompiler for DirectX 9 shaders☆60Updated 10 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Physically based renderer demo in Android☆43Updated 10 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Updated 7 years ago
- ☆11Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- An open-source implementation of Autodesk's FBX☆50Updated 4 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 7 years ago
- FidelityFX Super Resolution☆38Updated 3 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Gamma-correct filmic tonemapping shaders for ReShade☆34Updated 7 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆90Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Demo code for using Imgui with OpenVR☆80Updated 8 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- HTML user interface for mobile games.☆33Updated 9 years ago
- Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.☆20Updated 7 years ago