Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
☆55Feb 20, 2026Updated last week
Alternatives and similar repositories for GITechDemo
Users that are interested in GITechDemo are comparing it to the libraries listed below
Sorting:
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Nov 5, 2019Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 7 years ago
- ☆13Jul 14, 2017Updated 8 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Feb 22, 2026Updated last week
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆25Oct 23, 2019Updated 6 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 9 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 9 years ago
- Rendering engine and editor☆11Feb 22, 2024Updated 2 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Oct 11, 2017Updated 8 years ago
- Master's thesis implementing real-time global illumination method.☆161Jul 10, 2018Updated 7 years ago
- Tiny Global Illumination OpenGL Renderer☆52Dec 4, 2015Updated 10 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆62Sep 19, 2021Updated 4 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆27Jun 14, 2018Updated 7 years ago
- Graphics Engine built in C++ and DirectX 12☆14Apr 9, 2019Updated 6 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Oct 25, 2018Updated 7 years ago
- Verus Engine is a modern 3D game engine.☆41Nov 23, 2024Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13May 31, 2018Updated 7 years ago
- In early development☆15Jul 20, 2020Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆648Feb 14, 2026Updated 2 weeks ago
- ☆26Jan 16, 2020Updated 6 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- ☆18Dec 12, 2025Updated 2 months ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Mar 3, 2021Updated 4 years ago
- BlackPearl Rendering Engine☆16Jul 16, 2025Updated 7 months ago
- Global illumination rendering engine☆30Feb 11, 2026Updated 2 weeks ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Oct 29, 2019Updated 6 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆71Sep 18, 2012Updated 13 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 9 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆18Apr 23, 2015Updated 10 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated last year
- Temporal Anti Aliasing for Criterion Games Masterclass☆23Jan 25, 2019Updated 7 years ago