Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
☆56Feb 20, 2026Updated last month
Alternatives and similar repositories for GITechDemo
Users that are interested in GITechDemo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Updated this week
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆25Oct 23, 2019Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- NordVPN Special Discount Offer • AdSave on top-rated NordVPN 1 or 2-year plans with secure browsing, privacy protection, and support for for all major platforms.
- ☆13Jul 14, 2017Updated 8 years ago
- Rendering engine and editor☆11Feb 22, 2024Updated 2 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 10 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆63Sep 19, 2021Updated 4 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 9 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆27Jun 14, 2018Updated 7 years ago
- Master's thesis implementing real-time global illumination method.☆163Jul 10, 2018Updated 7 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Oct 11, 2017Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- In early development☆15Jul 20, 2020Updated 5 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- Verus Engine is a modern 3D game engine.☆41Nov 23, 2024Updated last year
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated 2 years ago
- A fully gpu particle system with Directx 11☆10Mar 3, 2026Updated last month
- Global illumination rendering engine☆30Mar 3, 2026Updated last month
- Temporal Anti Aliasing for Criterion Games Masterclass☆23Jan 25, 2019Updated 7 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆653Feb 14, 2026Updated last month
- ☆18Mar 21, 2026Updated 3 weeks ago
- ☆26Jan 16, 2020Updated 6 years ago
- Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimiz…☆15Oct 20, 2025Updated 5 months ago
- Tiny Global Illumination OpenGL Renderer☆52Dec 4, 2015Updated 10 years ago
- Graphics Engine built in C++ and DirectX 12☆14Apr 9, 2019Updated 7 years ago
- Simple foliage renderer☆14Sep 3, 2015Updated 10 years ago
- Glare Rendering Engine☆11Updated this week
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Oct 25, 2018Updated 7 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Mar 3, 2021Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- OpenGL Renderer w/ FrameGraph☆116Mar 2, 2025Updated last year
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆37Oct 29, 2019Updated 6 years ago
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year