ccxvii / asstoolsLinks
https://codeberg.org/ccxvii/asstools
☆71Updated 2 months ago
Alternatives and similar repositories for asstools
Users that are interested in asstools are comparing it to the libraries listed below
Sorting:
- Open Game Engine Exchange☆86Updated 5 months ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆78Updated 5 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- ☆61Updated last year
- Sample code for the Gemcutter game framework.☆13Updated 6 months ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆62Updated 4 years ago
- Nebula Trifid☆72Updated last year
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- C++ Game Engine☆37Updated 2 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- A fragment-shader skydome implementation☆49Updated 6 years ago
- Hardware accelerated voxel ray marching☆38Updated 5 years ago
- Cg open-source compiler☆33Updated 13 years ago
- OpenGL Quake BSP viewer with Oculus Rift support☆37Updated 5 years ago
- Quake BSP renderer written in C++ and Vulkan☆95Updated 5 years ago
- Single-File header only C++ Quake-style console library.☆27Updated last year
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆62Updated 6 years ago
- A simple game engine written in C++☆38Updated 8 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 9 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- Game Engine☆129Updated 6 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- a header-only C++ .blend file parser☆76Updated 3 months ago