maizensh / glfxLinks
Automatically exported from code.google.com/p/glfx
☆35Updated 10 years ago
Alternatives and similar repositories for glfx
Users that are interested in glfx are comparing it to the libraries listed below
Sorting:
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 9 months ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆62Updated 7 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Updated 9 years ago
- OpenGL Image (GLI)☆22Updated 11 years ago
- Lighthouse3d Very Simple Libs☆52Updated 7 years ago
- Official Cal3D - 3d character animation library☆61Updated 3 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 13 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆92Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Example projects for the bs::framework☆65Updated 3 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Updated 7 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- OpenGL 4 PBR engine☆28Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆79Updated last week