maizensh / glfxLinks
Automatically exported from code.google.com/p/glfx
☆35Updated 10 years ago
Alternatives and similar repositories for glfx
Users that are interested in glfx are comparing it to the libraries listed below
Sorting:
- High dynamic range rendering, with lens flare approximation and bloom☆77Updated 2 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 10 months ago
- DDS image loader for OpenGL/ OpenGL ES2☆61Updated 7 years ago
- Official Cal3D - 3d character animation library☆62Updated 3 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- shadertoy-dx11 is inspired by www.shadertoy.com☆112Updated 5 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL☆44Updated 6 months ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 6 years ago
- GPU classifies how to render millions of particles☆74Updated last year
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 8 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆92Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- ☆30Updated 7 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆146Updated 13 years ago
- ☆57Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- collection of tiny OpenGL demos☆62Updated 12 years ago