Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)
☆25Feb 22, 2020Updated 6 years ago
Alternatives and similar repositories for Vulkan-glTF-Morph-Target
Users that are interested in Vulkan-glTF-Morph-Target are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆44May 16, 2020Updated 6 years ago
- Rust bindings for Inochi2D☆15Jul 16, 2022Updated 3 years ago
- ☆11Dec 15, 2023Updated 2 years ago
- A fork of ImGui with the Zep editor integrated into imgui_demo.cpp☆15Oct 12, 2019Updated 6 years ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆33Jul 25, 2025Updated 11 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Library for representation and manipulation of generalised T-Spline surfaces written in C++.☆11Oct 31, 2019Updated 6 years ago
- WebGL buffer wrapper☆24Jun 11, 2015Updated 11 years ago
- Modern C++ 2D/3D game engine☆18May 7, 2019Updated 7 years ago
- Simulate scheduled AudioParam values☆10Nov 10, 2017Updated 8 years ago
- SDL2 + Vulkan☆13Aug 24, 2019Updated 6 years ago
- DirectX 12 Rendering Engine☆32Feb 1, 2023Updated 3 years ago
- isomorphic abstract class for MIDI device☆12Oct 22, 2017Updated 8 years ago
- an easy way to set vertex data on a BufferGeometry☆28Jun 22, 2020Updated 6 years ago
- This is a short project using www.postgis.net , and www.github.com/pramsey/pointcloud to store efficentlly large point clouds in a www.…☆14Apr 14, 2015Updated 11 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- API helpers for Gun.js☆14Apr 1, 2017Updated 9 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 9 years ago
- Array type for Yjs☆13Oct 6, 2017Updated 8 years ago
- Read a file and re-read it when it changes☆17Jan 27, 2017Updated 9 years ago
- A bare-bones WebGL library.☆17Jun 17, 2015Updated 11 years ago
- Qt based tool window manager☆30Apr 24, 2026Updated 2 months ago
- Combine multiple duplex streams into just one☆20Aug 8, 2017Updated 8 years ago
- Samplers to obtain pointclouds from CAD meshes☆16Jun 15, 2026Updated 2 weeks ago
- http://snowkit.github.io/linc/ Haxe/hxcpp @:native bindings for OpenAL☆12Jul 1, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Header only software implementations of reduced precision floating point formats☆15Oct 28, 2019Updated 6 years ago
- A C++ big-integer library, highly optimized for the small-number case.☆26Nov 22, 2016Updated 9 years ago
- A simple and fast parser for PBRT v3 files☆25Dec 29, 2023Updated 2 years ago
- Differentiable Block Compression for Neural Texture (EGSR 2025)☆18Nov 22, 2025Updated 7 months ago
- http://snowkit.github.io/linc/ Haxe/hxcpp @:native bindings for Enet networking☆15Jul 1, 2018Updated 8 years ago
- WG21 Proposals and Drafts☆14Jan 6, 2022Updated 4 years ago
- ☆44Jun 27, 2026Updated last week
- Source code for the article "Joint Limits"☆85Aug 14, 2024Updated last year
- An array containing observable values☆25Feb 23, 2015Updated 11 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Node based graph editor for Dear ImGui☆17Jan 2, 2024Updated 2 years ago
- 3D engine focusing on modern rendering☆10Aug 31, 2023Updated 2 years ago
- Embeddable key-value store database in C.☆17Oct 26, 2011Updated 14 years ago
- Micro-blogging engine☆58Sep 2, 2013Updated 12 years ago
- ☆58Jul 29, 2019Updated 6 years ago
- Texture Atlas Generator is a pipeline tool for generating texture atlases, atlas data files and image fonts for use in apps and games.☆19Jul 22, 2013Updated 12 years ago
- Model Context Protocol SDK implemented in Lua for OpenResty☆27Jul 22, 2025Updated 11 months ago