Zackin5 / Filmic-Tonemapping-ReShadeLinks
Gamma-correct filmic tonemapping shaders for ReShade
☆34Updated 8 years ago
Alternatives and similar repositories for Filmic-Tonemapping-ReShade
Users that are interested in Filmic-Tonemapping-ReShade are comparing it to the libraries listed below
Sorting:
- Screen Space Bent Normals☆18Updated 13 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆92Updated 7 years ago
- My own framework on which I try things (mostly rendering-related)☆18Updated 5 months ago
- Image processing tool for physically based shading.☆32Updated 4 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆57Updated 5 years ago
- Luma Preserving Mapper (LPM)☆96Updated 4 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Updated 6 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆92Updated 2 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 2 months ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 9 years ago
- Port of AMD's TressFX hair rendering and simulation technology to OpenGL☆13Updated 2 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- FidelityFX Variable Shading☆54Updated 3 years ago
- DFG LUT generator☆56Updated 8 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Converts RenderDoc Vulkan capture to compilable and executable C++ code.☆26Updated 5 years ago
- Public source code from Filmic Worlds, LLC.☆151Updated 8 years ago
- ☆33Updated 10 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago
- Hexagonal Bokeh Blur☆105Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago