SSGI shader for Godot
☆40Sep 27, 2018Updated 7 years ago
Alternatives and similar repositories for godot-SSGI
Users that are interested in godot-SSGI are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Experiment of global illumination in screen space☆90Mar 26, 2018Updated 8 years ago
- Screen space global illumination for interactive mixed reality☆14Dec 13, 2017Updated 8 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆383Mar 11, 2020Updated 6 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- Screen space global illumination for GameMaker☆29Jul 30, 2023Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆92Jan 24, 2024Updated 2 years ago
- A framework to create 3D hack and slash games☆24Mar 26, 2016Updated 10 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 4 years ago
- Syntax highlighting for Ogre Scripts in Atom/ VSCode☆13Dec 10, 2025Updated 6 months ago
- virtual texture☆20Jul 17, 2020Updated 5 years ago
- Super simple sample code for using ComputeShader in Unreal Engine 4.19☆13Aug 20, 2018Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Apr 15, 2020Updated 6 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated 11 months ago
- Precomputed Radiance Transfer in OpenGL☆36Sep 4, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- This is an optimization algorithm to optimize a list of paths to minimize the amount of time needed to draw the paths with a pen-plotter☆10Aug 17, 2018Updated 7 years ago
- ☆73Nov 4, 2019Updated 6 years ago
- ☆17Jan 18, 2022Updated 4 years ago
- This is a Godot version MToon shader☆15Mar 6, 2019Updated 7 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Apr 17, 2019Updated 7 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆37Oct 29, 2019Updated 6 years ago
- Spherical Harmonics Lighting☆27Sep 16, 2019Updated 6 years ago
- vulkan learning☆27Mar 18, 2019Updated 7 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Deterministic collision system written in C#☆14Updated this week
- FidelityFX Super Resolution☆39Sep 13, 2021Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆822Sep 20, 2022Updated 3 years ago
- Two tools for Unity to deal with spherical harmonics☆160Jun 10, 2020Updated 6 years ago
- a toy renderer☆12Jul 2, 2026Updated last week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆934Jul 15, 2025Updated 11 months ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Mar 22, 2019Updated 7 years ago
- OpenGL sample for shader-based occlusion culling☆560Jan 17, 2024Updated 2 years ago
- a custom render pipline of unity☆39Jul 16, 2019Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- LookdevCalibration☆14Dec 10, 2020Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆260Mar 21, 2019Updated 7 years ago
- Game made in CGJ2019,using ECS preview33☆16Jul 10, 2019Updated 6 years ago
- ☆19Jun 18, 2025Updated last year
- HD Pipeline HairFX shader☆14Dec 23, 2022Updated 3 years ago
- Unity-URP-LinearSpaceUI☆20Feb 21, 2023Updated 3 years ago
- GLSL Bezier curve☆32Oct 18, 2019Updated 6 years ago