martinsh / godot-SSGILinks
SSGI shader for Godot
☆37Updated 6 years ago
Alternatives and similar repositories for godot-SSGI
Users that are interested in godot-SSGI are comparing it to the libraries listed below
Sorting:
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- virtual texture☆20Updated 5 years ago
- ☆41Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- xatlas wrapper used by Bakery☆23Updated 3 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 7 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 6 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 7 years ago
- ☆26Updated 5 years ago
- Vulkan-based implementation of clouds from Decima Engine☆53Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- My own framework on which I try things (mostly rendering-related)☆17Updated last month
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Realtime and/or precalculated global illumination for your 3d projects.☆27Updated 10 months ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago