jingquanalex / SSGILinks
Screen space global illumination for interactive mixed reality
☆14Updated 7 years ago
Alternatives and similar repositories for SSGI
Users that are interested in SSGI are comparing it to the libraries listed below
Sorting:
- virtual texture☆20Updated 4 years ago
- ☆40Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- ☆11Updated 6 years ago
- ☆26Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- ☆41Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 9 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- My own framework on which I try things (mostly rendering-related)☆17Updated 2 weeks ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆31Updated 9 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A DirectX 11 implementation of voxelization☆18Updated 9 years ago