gameknife / electron-shadermonki
a reserch desktop app based on electron
☆32Updated 8 years ago
Alternatives and similar repositories for electron-shadermonki:
Users that are interested in electron-shadermonki are comparing it to the libraries listed below
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- ☆13Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- ☆30Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- native particle system for unity☆12Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆11Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Ray Tracing Gems 中文翻译☆28Updated 5 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 8 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 8 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆54Updated 9 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- ☆38Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Shader笔记,参考书籍,文档☆11Updated last year
- ☆18Updated 13 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- 实时&离线全局光照渲染器☆10Updated 7 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture…☆12Updated 8 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- This is a plugin for UE4 to triangulate an implicit surface.☆16Updated 7 years ago
- DXT compression and image processing☆16Updated 2 years ago