Kurble / happy
Deferred PBR rendering engine for DirectX 11
☆17Updated 7 years ago
Alternatives and similar repositories for happy:
Users that are interested in happy are comparing it to the libraries listed below
- ☆41Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆53Updated 3 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Forward plus rendering using Vulkan☆32Updated 8 years ago
- A DirectX 11 implementation of voxelization☆18Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- ☆58Updated 5 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Toy engine written in C++ and DirectX 12☆15Updated 11 months ago
- ☆31Updated 6 years ago
- My own framework on which I try things (mostly rendering-related)☆17Updated 2 months ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆30Updated 8 years ago
- A C++ game engine☆32Updated 4 years ago
- ☆91Updated 7 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Continuous Distance-Dependent Level of Detail☆20Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago