lebarba / Image-Space-Occlusion-Culling-EngineView external linksLinks
SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g. urban, indoor scene) you can use this module in you 3D project to speed up the rendering.
☆17Mar 29, 2016Updated 9 years ago
Alternatives and similar repositories for Image-Space-Occlusion-Culling-Engine
Users that are interested in Image-Space-Occlusion-Culling-Engine are comparing it to the libraries listed below
Sorting:
- Quick occlusion culling demo using OpenGL and OpenCL☆20Apr 25, 2012Updated 13 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Jun 25, 2014Updated 11 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Nov 6, 2020Updated 5 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 7 years ago
- ☆11Nov 10, 2018Updated 7 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 9 years ago
- Raytracing voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs☆15Feb 21, 2019Updated 6 years ago
- glTF Spec for Cinder☆15Sep 1, 2017Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 9 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 10 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 8 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- A sensible touch interface for Cinder☆17May 4, 2015Updated 10 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- An OpenCL implementaton of Octree search☆22Feb 13, 2018Updated 8 years ago
- Spherical Harmonic Tools☆104Sep 11, 2016Updated 9 years ago
- shadowgun project☆18Nov 5, 2012Updated 13 years ago
- Gettings started with Cinder glNext(0.9.0?)'s new OpenGL API.☆23Jun 25, 2015Updated 10 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆410Jan 3, 2023Updated 3 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- That water game.☆27Sep 8, 2023Updated 2 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Jun 27, 2018Updated 7 years ago
- An openFrameworks addon for playing back videos in sync over the network using GStreamer.☆28Nov 6, 2017Updated 8 years ago
- Game engine for galactic sized game worlds.☆34Oct 31, 2021Updated 4 years ago
- Clustered shading on Android sample☆69Jun 5, 2017Updated 8 years ago
- SSE Frustum Culling Demo☆73Sep 4, 2021Updated 4 years ago
- Demo project for bluetooth lamp☆13Feb 4, 2026Updated last week
- The VianaNET project targets physics education. The software enables to analyze the motion of colored objects in life-video and video fil…☆12Jan 4, 2023Updated 3 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- ☆33May 2, 2022Updated 3 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Potion's SceneGraph CinderBlock.☆63Mar 9, 2020Updated 5 years ago