π Triangle packer for light map
β76Feb 7, 2018Updated 8 years ago
Alternatives and similar repositories for trianglepacker
Users that are interested in trianglepacker are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.β62Aug 30, 2016Updated 10 years ago
- Fast Point Overlap Testβ19Jun 17, 2018Updated 8 years ago
- Single-file binary FBX importer.β54Jan 25, 2018Updated 8 years ago
- A bgfx port of lightmapper.hβ17Sep 13, 2016Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCTβ82Feb 14, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean β’ AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A hexagonal prism BVH: more efficient than AABB.β18Jul 3, 2019Updated 7 years ago
- A single header implementation of bounding volume hierarchiesβ21Jan 27, 2020Updated 6 years ago
- Cross-platform real-time rendering engine just for myselfβ103Jun 6, 2018Updated 8 years ago
- Experimentation framework for real-time light cullingβ32Mar 27, 2026Updated 7 months ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.β17Aug 12, 2018Updated 8 years ago
- β13Jan 30, 2017Updated 9 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.β78May 23, 2018Updated 8 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithmβ22Sep 16, 2018Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDOβ51Feb 6, 2013Updated 13 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer β’ AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Tiny Global Illumination OpenGL Rendererβ53Dec 4, 2015Updated 10 years ago
- β33May 2, 2022Updated 4 years ago
- πΊ Fast header-only holes-supporting triangulation library based on Seidel's algorithm.β44Oct 19, 2026Updated last week
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, usβ¦β12Dec 14, 2017Updated 8 years ago
- A state-of-the-art software occlusion culling systemβ305Oct 25, 2021Updated 5 years ago
- etc texture decoderβ20May 31, 2019Updated 7 years ago
- Simple, single-file, nibble-based, adaptive rANS library with SSE2-accelerated modelingβ25Jan 23, 2019Updated 7 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!β1,546Mar 24, 2023Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting partβ24Dec 29, 2017Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI β’ AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- SSE Frustum Culling Demoβ76Sep 4, 2021Updated 5 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.β12Oct 4, 2023Updated 3 years ago
- Maciej's Toolboxβ67Feb 21, 2025Updated last year
- A simple, header-only match maker(match making) implementation for C++.β19Aug 12, 2018Updated 8 years ago
- Photorealistic physically-based rendererβ43Sep 27, 2016Updated 10 years ago
- GPU Texture Baking Toolβ119Dec 21, 2018Updated 7 years ago
- γ€γ³γΉγΏγ³γγ©γΈγͺγ·γγ£γVPLγηΊε°γγγβ18Feb 19, 2014Updated 12 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shadingβ38Jan 25, 2018Updated 8 years ago
- Indirect Occlusion Cullingβ23Feb 25, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.β14Apr 23, 2018Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.β249Jan 31, 2023Updated 3 years ago
- ambient occlusion baking toolβ253Apr 23, 2019Updated 7 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.β19Jan 27, 2017Updated 9 years ago
- Single-header-file, public domain, type-generic C89 skip list implemementationβ32May 27, 2017Updated 9 years ago
- A cross-platform game library in the public domainβ15Aug 12, 2019Updated 7 years ago
- C/C++ helpersβ23Apr 28, 2016Updated 10 years ago