experimental WebGL implementation of GPU-based geometry clipmaps
☆23Dec 18, 2023Updated 2 years ago
Alternatives and similar repositories for geometry-clipmaps
Users that are interested in geometry-clipmaps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Demo of Geometry Clipmap technique for terrain LOD rendering☆22Dec 26, 2021Updated 4 years ago
- A demo of the Geometry Clipmap algorithm in C++ using OpenGL.☆14Feb 4, 2021Updated 5 years ago
- A WebGL/Three.js implementaiton of a quadtree planet.☆32Oct 7, 2015Updated 10 years ago
- Simple Terrain Engine in 200 Lines of Code☆35Jul 17, 2015Updated 11 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆25Jun 21, 2018Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Implementation of LOD adapting concentric rings for WebGL Insights☆19Jan 6, 2015Updated 11 years ago
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- Experimental sparse voxel octree implemented in javascript.☆13Jan 1, 2022Updated 4 years ago
- Godot addon that simplifies working with MultimeshInstances☆13May 16, 2021Updated 5 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 14 years ago
- Core OpenGL demos and tests written in C++11.☆14Aug 23, 2026Updated last week
- 3D CAD based on Babylonjs and Extjs 4.0.7☆19Mar 19, 2019Updated 7 years ago
- virtual texture☆20Jul 17, 2020Updated 6 years ago
- A realistic & physically based human skin shader☆12Apr 3, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆11Apr 3, 2016Updated 10 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Jan 22, 2026Updated 7 months ago
- ☆19Aug 22, 2020Updated 6 years ago
- Skeletal Animation with Dual Quaternion Skinning and Linear Blend Skinning☆21Oct 4, 2017Updated 8 years ago
- Fully procedural GLSL eyeball shader☆11Sep 14, 2015Updated 10 years ago
- Preprocess raster dem files to work with the elasticterrain map.☆14May 10, 2019Updated 7 years ago
- Godot - editor for path 3D☆21Jan 26, 2024Updated 2 years ago
- Translate Nvidia Cg shading source code to Open GL Shading source code☆14Apr 23, 2014Updated 12 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Archive of CAINav Project (Inactive)☆131Apr 12, 2016Updated 10 years ago
- ☆11Nov 14, 2016Updated 9 years ago
- Index map based terrain rendering and painting, with per-sample 3D projection, rotation, and weight☆22Jun 30, 2022Updated 4 years ago
- 基于WebGL的3D游戏引擎☆53Apr 6, 2026Updated 4 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- NeigeEngine is a game engine.☆11Feb 10, 2025Updated last year
- A component that runs on top of NGUI framework's UIScrollView class for Unity3D (Requires NGUI & Unity3D)☆12Apr 8, 2014Updated 12 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Jun 6, 2017Updated 9 years ago
- WebGL OES_vertex_array_object polyfill for GPUs/Drivers/Browsers that don't have it☆36Mar 1, 2020Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- A brief implemention of graphics rendering pipeline☆10Aug 18, 2019Updated 7 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Jun 21, 2018Updated 8 years ago
- Real-time Volumetric Fog Renderer☆14Jan 17, 2023Updated 3 years ago
- PrettyPaint is for drawing pretty polygons in libGDX.☆12Dec 3, 2015Updated 10 years ago
- Fork of SSVDAGs: Symmetry-aware Sparse Voxel DAGs - CRS4☆24Dec 7, 2023Updated 2 years ago
- ☆17Aug 18, 2026Updated 2 weeks ago