experimental WebGL implementation of GPU-based geometry clipmaps
☆23Dec 18, 2023Updated 2 years ago
Alternatives and similar repositories for geometry-clipmaps
Users that are interested in geometry-clipmaps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A WebGL/Three.js implementaiton of a quadtree planet.☆32Oct 7, 2015Updated 10 years ago
- Demo of Geometry Clipmap technique for terrain LOD rendering☆21Dec 26, 2021Updated 4 years ago
- WebGL terrain with seamlessly changing level of detail☆471Jun 14, 2018Updated 7 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Jun 21, 2018Updated 7 years ago
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Experimental sparse voxel octree implemented in javascript.☆13Jan 1, 2022Updated 4 years ago
- Godot addon that simplifies working with MultimeshInstances☆13May 16, 2021Updated 4 years ago
- A native GPU bytecode compiler for constructive solid geometry☆25May 29, 2019Updated 6 years ago
- ☆11Apr 3, 2016Updated 10 years ago
- Core OpenGL samples and tests written in C++11.☆14Oct 7, 2025Updated 6 months ago
- Advanced Minecraft-like voxel engine☆32Apr 26, 2020Updated 6 years ago
- virtual texture☆20Jul 17, 2020Updated 5 years ago
- Lightmap module for Godot Engine 3.2.2 +☆58Mar 8, 2022Updated 4 years ago
- 3D CAD based on Babylonjs and Extjs 4.0.7☆19Mar 19, 2019Updated 7 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Vehicle system for Unity Converted To Dots☆11Apr 3, 2020Updated 6 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆57Jul 22, 2018Updated 7 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.