Open source release of the Piko graphics pipeline compiler.
☆15May 5, 2015Updated 11 years ago
Alternatives and similar repositories for piko-public
Users that are interested in piko-public are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A micropolygon rasterizer written in OpenCL☆41May 30, 2026Updated 4 months ago
- Old C++ version of Psychopath.☆57Jun 11, 2017Updated 9 years ago
- CUDA GPU Software Rasterizer☆15Oct 11, 2015Updated 11 years ago
- A Small Volumetric Path Tracer☆47Aug 31, 2015Updated 11 years ago
- Global Illumination in 2D☆17Jun 9, 2018Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- Compile Rust into PTX☆14Jan 1, 2020Updated 6 years ago
- Ray Histogram Fusion☆18Dec 10, 2015Updated 10 years ago
- Parametric Integer Programming Library☆15Aug 28, 2026Updated last month
- Mallie, bootstrap for your own ray tracer.☆57Mar 14, 2017Updated 9 years ago
- CIS 565: CUDA Rasterizer☆24Oct 12, 2015Updated 11 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆69Sep 18, 2012Updated 14 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- Whippletree, a novel approach to scheduling dynamic, irregular workloads on the GPU☆24Nov 24, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Space-based shoot'em up game☆21Nov 8, 2023Updated 2 years ago
- Compiles RenderMan shader kernels to native shader plugins via LLVM☆23Feb 28, 2012Updated 14 years ago
- Speeding up and debittering Caffe by adding Halide☆18May 12, 2015Updated 11 years ago
- Render HTML DOM in 3D for the Oculus Rift or other virtual reality glasses☆11Apr 7, 2014Updated 12 years ago
- A C++ expression -> x86 JIT☆18Mar 20, 2017Updated 9 years ago
- Mitsuba renderer main repository☆24Sep 28, 2022Updated 4 years ago
- Chunky Loop Analyzer: A Polyhedral Representation Extraction Tool for High Level Programs☆26Sep 14, 2026Updated last month
- ☆145Oct 31, 2018Updated 7 years ago
- Huzita-Hatori axioms for origami, implemented using 2D projective geometric algebra.☆11Feb 5, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- REYES renderer in C++☆18Jan 2, 2022Updated 4 years ago
- ☆10Nov 16, 2025Updated 11 months ago
- A parallel (CUDA) implementation of skiplist☆15Jan 24, 2019Updated 7 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆32Dec 31, 2012Updated 13 years ago
- ☆102Oct 4, 2018Updated 8 years ago
- C# .NET Revit API add-in using socket.io to subscribe to real-time roomedit3d BIM updates☆10Nov 29, 2016Updated 9 years ago
- A high-performance photo-realistic 3-D renderer☆15Dec 24, 2015Updated 10 years ago
- GSC implementation in C++☆11Nov 22, 2024Updated last year
- A Specification and a Library for Data Exchange in Polyhedral Compilation Tools☆32Sep 14, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"☆13May 16, 2024Updated 2 years ago
- ☆11Aug 7, 2021Updated 5 years ago
- The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github…☆31Sep 30, 2026Updated 2 weeks ago
- ☆13Sep 7, 2013Updated 13 years ago
- UE4 Asynchronous Image Loading Tutorial. Originally posted on the now-defunct Unreal Engine wiki.☆14May 18, 2020Updated 6 years ago
- Public version of a plugin I developed as a uni assignment for Unreal Engine which can import glTF files as static meshes.☆15Sep 16, 2016Updated 10 years ago
- A Global Illumination Renderer☆73Jul 6, 2020Updated 6 years ago