piko-dev / piko-publicLinks
Open source release of the Piko graphics pipeline compiler.
☆16Updated 10 years ago
Alternatives and similar repositories for piko-public
Users that are interested in piko-public are comparing it to the libraries listed below
Sorting:
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated 11 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆90Updated 13 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- ☆143Updated 6 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Embree Example Renderer☆105Updated 8 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- lucille global illumination renderer☆90Updated 15 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Renderer and BVH traversal library☆59Updated 7 months ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆28Updated 12 years ago
- The layer laboratory☆93Updated 2 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- A shader system built using staged metaprogramming☆14Updated 2 years ago
- ☆141Updated last year
- ☆62Updated 7 years ago
- ☆98Updated 6 years ago
- AVX optimized ray stream tracing☆19Updated 8 years ago