mmp / pbrt-v1Links
Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
☆84Updated last year
Alternatives and similar repositories for pbrt-v1
Users that are interested in pbrt-v1 are comparing it to the libraries listed below
Sorting:
- lucille global illumination renderer☆94Updated 16 years ago
- Embree Example Renderer☆104Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 11 months ago
- A small, reference GI renderer☆157Updated 8 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- ☆143Updated 7 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆73Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Real-time global illumination☆114Updated 10 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- ☆90Updated 13 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Updated 9 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- OpenGL 4 Graphics Engine☆143Updated 9 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- ☆143Updated last year
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- AMD tessellation sample based on DirectX 11☆33Updated 9 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆299Updated 4 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 13 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- PhotonMapper☆48Updated 11 years ago