ap1 / cudarasterLinks
fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/
☆28Updated 12 years ago
Alternatives and similar repositories for cudaraster
Users that are interested in cudaraster are comparing it to the libraries listed below
Sorting:
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- ☆26Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆96Updated 2 months ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- lucille global illumination renderer☆90Updated 16 years ago
- ☆32Updated 6 years ago
- ☆55Updated 8 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 7 months ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆27Updated 9 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago