ap1 / cudarasterLinks
fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/
☆28Updated 12 years ago
Alternatives and similar repositories for cudaraster
Users that are interested in cudaraster are comparing it to the libraries listed below
Sorting:
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 7 months ago
- ☆55Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- ☆83Updated 7 years ago
- ☆26Updated 3 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- ☆33Updated 6 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 3 months ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Easy, simple path trace renderer.☆57Updated last month
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆89Updated 2 years ago
- ☆15Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago