ap1 / cudarasterLinks
fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/
☆31Updated 13 years ago
Alternatives and similar repositories for cudaraster
Users that are interested in cudaraster are comparing it to the libraries listed below
Sorting:
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- ☆26Updated 3 years ago
- A GPU Path tracer implementing VCM☆22Updated 9 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- ☆18Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 3 weeks ago
- Renderer and BVH traversal library☆58Updated last month
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆100Updated 8 months ago
- ☆55Updated 9 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- ☆34Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆36Updated 3 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- CIS565 Final Project☆38Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago