ap1 / cudaraster
fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/
☆22Updated 11 years ago
Related projects ⓘ
Alternatives and complementary repositories for cudaraster
- A GPU Path tracer implementing VCM☆21Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- ☆25Updated 2 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 6 years ago
- Tone Mapper☆69Updated last month
- ☆80Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 9 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆35Updated 2 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- CIS565 Final Project☆38Updated 7 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 2 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- BVH STAR in Japanese☆80Updated 4 years ago