GPUPeople / cuRELinks
☆98Updated 6 years ago
Alternatives and similar repositories for cuRE
Users that are interested in cuRE are comparing it to the libraries listed below
Sorting:
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- OptiX Path Tracer☆90Updated 6 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆227Updated 5 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 9 months ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 4 months ago
- OptiX 9 Lightweight Wrapper Library☆106Updated 3 weeks ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆130Updated 4 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆229Updated 10 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆241Updated last year
- White furnace test implementation for GGX/Smith☆38Updated 7 years ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago
- ☆163Updated 4 years ago
- ☆256Updated 3 weeks ago
- Vulkan implementation of ReSTIR☆172Updated 3 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆295Updated 4 years ago
- A GPU-based ray tracer using CUDA☆56Updated 8 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆24Updated 7 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆73Updated 5 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆62Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 6 years ago