☆102Oct 4, 2018Updated 7 years ago
Alternatives and similar repositories for cuRE
Users that are interested in cuRE are comparing it to the libraries listed below
Sorting:
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- ☆35Apr 19, 2019Updated 6 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆78Jun 14, 2020Updated 5 years ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"☆12May 16, 2024Updated last year
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Mar 1, 2019Updated 6 years ago
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 3 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- ☆15Sep 27, 2023Updated 2 years ago
- Perfect Spatial Hashing☆15Aug 27, 2015Updated 10 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Dec 31, 2012Updated 13 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 6 years ago
- Eikonal rendering + mitsuba☆18Oct 5, 2021Updated 4 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆52Sep 18, 2019Updated 6 years ago
- Open source release of the Piko graphics pipeline compiler.☆15May 5, 2015Updated 10 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆99May 27, 2019Updated 6 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆39Feb 5, 2018Updated 8 years ago
- Whippletree, a novel approach to scheduling dynamic, irregular workloads on the GPU☆22Nov 24, 2015Updated 10 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 3 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Jul 22, 2019Updated 6 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 4 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆128Dec 9, 2024Updated last year
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆498Jul 20, 2025Updated 7 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Apr 24, 2023Updated 2 years ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 3 years ago
- ☆12Feb 25, 2025Updated last year
- A shallow fork of CXSparse adding build files for Visual Studio☆14Sep 1, 2012Updated 13 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120May 2, 2019Updated 6 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- A path tracer based on hardware ray tracing☆24Dec 6, 2023Updated 2 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Oct 14, 2024Updated last year