SaberZG / GodOfWarWindSimulation
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
☆62Updated last year
Related projects ⓘ
Alternatives and complementary repositories for GodOfWarWindSimulation
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆44Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆40Updated 5 months ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆44Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆83Updated 4 years ago
- 一个GPUDriven学习工程☆56Updated 10 months ago
- ☆46Updated last year
- a runtime virtural texture terrain for unity 5.6☆75Updated 2 years ago
- Pre-Integrated Skin with curve approximate and LUT☆53Updated 2 years ago
- ☆43Updated this week
- Bloom Effect in Unity Build-in pipeline☆42Updated 2 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆44Updated 4 years ago
- 自定义Unity Shader GUI☆80Updated 2 years ago
- 基于PBR的丝袜材质制作以及实现☆19Updated last year
- ☆17Updated 2 years ago
- ☆33Updated 11 months ago
- A simple Scriptable Render Pipeline implement.☆31Updated 4 years ago
- ☆31Updated 3 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆63Updated 5 years ago
- ☆50Updated 3 years ago
- ☆16Updated 3 months ago
- ☆29Updated last year
- ☆35Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- RenderDoc Mesh Parser For Unity☆65Updated 4 years ago
- ☆29Updated 2 years ago
- ☆38Updated 2 years ago
- Implement software virture texture using Unity 2019☆45Updated 4 years ago
- ☆24Updated 3 years ago
- ☆67Updated last year