jackie2009 / blockWeightTerrainRenderLinks
一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合
☆51Updated 2 years ago
Alternatives and similar repositories for blockWeightTerrainRender
Users that are interested in blockWeightTerrainRender are comparing it to the libraries listed below
Sorting:
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- ☆57Updated 6 months ago
- ☆33Updated 2 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆61Updated 5 years ago
- A simple Scriptable Render Pipeline implement.☆32Updated 5 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- 自定义实现级联阴影☆84Updated 6 years ago
- a runtime virtural texture terrain for unity 5.6☆90Updated 2 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- Unity中的体积云☆24Updated 3 years ago
- 一个GPUDriven学习工程☆78Updated last year
- Change color space of Photoshop to linear.☆48Updated 6 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆66Updated 2 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆55Updated 2 years ago
- ☆40Updated 2 years ago
- grass culling for unity ,Hi-Z +comput shader☆103Updated 4 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆65Updated 5 years ago
- unity shader variant collection☆22Updated 4 years ago
- ☆32Updated last year
- ☆20Updated 10 months ago
- Implementing Adaptive Virtual Texture in HDRP☆67Updated last year
- 超精简版6倍采样性能提升的地形渲染技术☆72Updated 5 years ago
- ☆22Updated 3 years ago
- ☆32Updated 3 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- 自定义Unity Shader GUI☆81Updated 2 years ago
- ☆73Updated 5 years ago