☆14Nov 25, 2023Updated 2 years ago
Alternatives and similar repositories for SphericalHarmonicsDev
Users that are interested in SphericalHarmonicsDev are comparing it to the libraries listed below
Sorting:
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- SNN Filter in Unity URP☆15Jan 28, 2023Updated 3 years ago
- ☆14Apr 15, 2015Updated 10 years ago
- A voxel-based wind system for Unity with high quality and performance.☆25Dec 4, 2024Updated last year
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Jun 29, 2015Updated 10 years ago
- Make procedural voxel planets in unity☆24Sep 16, 2024Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Oct 18, 2021Updated 4 years ago
- a slime shader for unity☆11Sep 21, 2024Updated last year
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Jan 19, 2023Updated 3 years ago
- ground truth ambient occlusion in unity urp☆44Sep 1, 2025Updated 6 months ago
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆27Nov 22, 2023Updated 2 years ago
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling…☆11Aug 17, 2022Updated 3 years ago
- 不规则四边形填充平面 - demo & 算法解释☆24Aug 16, 2021Updated 4 years ago
- Procedural City-Generation Project. Sub-project of the FindingYonghee project.☆26Aug 24, 2024Updated last year
- A ESC FrameWork,using lockstep in networking☆13Jan 3, 2025Updated last year
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- A versatile and efficient ocean system developed in Unity's Universal Render Pipeline utilizing the fast Fourier transform.☆12Oct 30, 2023Updated 2 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Mar 26, 2018Updated 7 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆82Jun 16, 2023Updated 2 years ago
- ☆17Jan 23, 2026Updated last month
- Unity Multiplayer 多人在线☆13Mar 6, 2023Updated 2 years ago
- ☆14Oct 2, 2022Updated 3 years ago
- A realistic & physically based human skin shader☆12Apr 3, 2018Updated 7 years ago
- Object Space Raymarching in Unreal Engine 5.2☆12Dec 31, 2023Updated 2 years ago
- Procedural city and terrain map generator on Unity3D | University project for Artificial Intelligence for Videogames course☆16Oct 4, 2022Updated 3 years ago
- Spline package for unity☆11Mar 16, 2023Updated 2 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆11Sep 30, 2025Updated 5 months ago
- ☆13Jul 29, 2024Updated last year
- unity 手机网络游戏框架 连接 skynet☆11Feb 18, 2017Updated 9 years ago
- Source code of game demo 'Traveler of the Light'.☆27Oct 23, 2022Updated 3 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆35Nov 5, 2024Updated last year
- 简单模仿原神风格化渲染☆29Aug 8, 2023Updated 2 years ago
- An alternative to the Unity inspector for quicker modifications without leaving the scene.☆13Jan 27, 2022Updated 4 years ago
- a realistic eyeball shader for unity☆13Feb 19, 2021Updated 5 years ago
- 这是一个相机投影矩阵的演示案例☆18Mar 22, 2024Updated last year
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Jul 25, 2018Updated 7 years ago
- UnityのLegasyパイプラインでVFXGraphのようなパーティクル表現をするためのアセットです。Asset for expressing particles like VFXGraph in the Legasy pipeline.☆14Mar 31, 2025Updated 11 months ago
- 基于Unity的轻量级红点提示系统,支持多样化红点类型和树形节点管理 | A lightweight red dot notification system for Unity with diverse dot types and tree-based node manag…☆29Dec 12, 2025Updated 2 months ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Feb 20, 2025Updated last year