Philipp-Seifried / MultipassTranslucencyLinks
Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer. (Unity)
☆43Updated 7 years ago
Alternatives and similar repositories for MultipassTranslucency
Users that are interested in MultipassTranslucency are comparing it to the libraries listed below
Sorting:
- various post-processing effects for Unity☆49Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Multiple render targets without camera object for Unity.☆22Updated 10 years ago
- Lens Flare using Ghost features implemented in Unity.☆29Updated 8 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- ☆62Updated 6 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- ☆73Updated 5 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- A set of shaders for Unity which use the rim of a surface to suggest depth.☆34Updated 4 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- Gerstner wave surface shader in Unity, a practice of ocean simulation.☆41Updated 6 years ago
- ☆24Updated 6 years ago
- ☆25Updated 9 years ago
- A NBody simulation in Unity☆51Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- ☆60Updated 5 years ago
- ☆36Updated 4 years ago
- GPU Particles for Unity☆49Updated 4 years ago