nobnak / BlendedOIT
☆25Updated 9 years ago
Alternatives and similar repositories for BlendedOIT:
Users that are interested in BlendedOIT are comparing it to the libraries listed below
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- ☆29Updated 7 years ago
- ☆16Updated 7 years ago
- ☆20Updated 6 years ago
- ☆21Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆24Updated 5 years ago
- ☆24Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- 簡単なPBRのサンプルUnityプロジェクトです。☆14Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- ☆18Updated 9 years ago
- ☆13Updated 5 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- SnowDeformation☆17Updated 8 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- ☆15Updated 7 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 8 months ago
- ☆11Updated 7 years ago