nobnak / BlendedOITLinks
☆25Updated 9 years ago
Alternatives and similar repositories for BlendedOIT
Users that are interested in BlendedOIT are comparing it to the libraries listed below
Sorting:
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- ☆60Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated last year
- various post-processing effects for Unity☆49Updated 6 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- ☆29Updated 8 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- ☆16Updated 8 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- ☆17Updated 7 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 8 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 7 years ago
- SnowDeformation☆17Updated 8 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- ☆24Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- 簡単なPBRのサンプルUnityプロジェクトです。☆14Updated 9 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 10 months ago
- ☆21Updated 7 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- ☆20Updated 7 years ago
- Simulating Unreal's Shader Complexity and Quad Overdraw in Unity☆12Updated 5 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- Minimalist simplex library☆48Updated 3 years ago