needle-tools / custom-timeline-editorLinks
custom keyframes for Unity's timeline π (interpolate lists of anything) with visual tools π and C# to computeshader binding
β269Updated last year
Alternatives and similar repositories for custom-timeline-editor
Users that are interested in custom-timeline-editor are comparing it to the libraries listed below
Sorting:
- Markdown-like syntax for ShaderGraph properties, to make better material inspectorsβ266Updated last month
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shurikenβ244Updated 3 years ago
- πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNGβ125Updated 4 years ago
- Optimized implementation of camera stacking for UI only in HDRP.β219Updated 4 months ago
- An extension library for Unity Mathematics.β135Updated 2 years ago
- A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limiβ¦β113Updated 3 years ago
- The simplest Unity ECS/DOTS example.β128Updated last year
- Unity primitive mesh generator as an asset importerβ348Updated 2 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)β202Updated last year
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).β174Updated 2 years ago
- Motion Blur for Unity's Universal Render Pipeline.β276Updated 3 years ago
- Basic asset collection for Unity Shader Graphβ191Updated 10 months ago
- Volumetric Lighting in URPβ147Updated 2 years ago
- Example implementation of a Sobel Outline Post-Processing effectβ98Updated 4 years ago
- UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF textβ¦β166Updated last week
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URPβ107Updated 2 years ago
- Amplify Occlusion V2 ported to URP 2022.2β171Updated 2 years ago
- A package for playing sequential image sequences in Unity Timelineβ290Updated last year
- β121Updated 7 months ago
- Example project for Unity 2020.1+ texture data access APIsβ151Updated 2 years ago
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.β234Updated 7 months ago
- Selectively deep profile single methods while your game is running in Unity's Profiler π¬β146Updated 3 years ago
- Duotone image effect for Unity URPβ143Updated 10 months ago
- Unity tool to pack texture channels into a single texture.β173Updated 4 years ago
- This is an Unity editor extension for generating shader code from template files.β151Updated 3 years ago
- An animation plugin based on Playables APIβ138Updated last year
- Unity Physics (ECS) samplesβ86Updated last year
- β‘ Improved Unity Console adding better log and stacktrace readability, log filtering, log hyperlinks and moreβ103Updated this week
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.β245Updated 3 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)β185Updated 2 years ago