Christian-Kahler / TheUnityImproverLinks
☆230Updated 2 years ago
Alternatives and similar repositories for TheUnityImprover
Users that are interested in TheUnityImprover are comparing it to the libraries listed below
Sorting:
- Optimized implementation of camera stacking for UI only in HDRP.☆223Updated last month
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆314Updated 3 weeks ago
- Amplify Occlusion V2 ported to URP 2022.2☆174Updated 3 years ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆212Updated last week
- Volumetric Lighting in URP☆148Updated 2 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆208Updated last year
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆404Updated 8 months ago
- A package for animating ragdolls through keyframed animations.☆242Updated 4 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆270Updated 3 months ago
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.☆267Updated 11 months ago
- A simple water shader for Unity URP☆211Updated 6 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆252Updated 3 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆110Updated 2 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆175Updated 2 months ago
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆85Updated 2 years ago
- Planar reflections probe component for Unity☆115Updated 2 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆201Updated last year
- Simple fog effects for URP☆117Updated 6 months ago
- Procedural Water surface and underwater caustics for Unity URP☆298Updated 2 years ago
- ☆248Updated 2 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆144Updated 3 years ago
- A collection of scenes showcasing usage of the new HDRP water system☆241Updated 2 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆239Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆245Updated last year
- Automatic Unity Light Probe Generation.☆177Updated 6 years ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆404Updated 8 months ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆370Updated last year
- A Legend of Zelda: Breath of the Wild-style grass shader☆173Updated 2 years ago
- SSR solution for Unity URP☆515Updated last year
- A simple post-processing outline effect that uses depth-based edge detection.☆282Updated 2 years ago