Christian-Kahler / TheUnityImprover
☆229Updated last year
Alternatives and similar repositories for TheUnityImprover:
Users that are interested in TheUnityImprover are comparing it to the libraries listed below
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆289Updated 6 months ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆193Updated last year
- Amplify Occlusion V2 ported to URP 2022.2☆164Updated 2 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆203Updated 2 weeks ago
- SSR solution for Unity URP☆464Updated last year
- Volumetric Lighting in URP☆146Updated 2 years ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆269Updated 5 months ago
- Procedural Water surface and underwater caustics for Unity URP☆280Updated 2 years ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆167Updated last year
- ☆178Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated 2 years ago
- Examples from the Unity URP Cookbook e-book☆254Updated last year
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆259Updated last year
- A Geometry shader written for Unity's build-in Render Pipeline☆126Updated 2 years ago
- URP renderfeature test project☆449Updated 2 years ago
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆435Updated this week
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆239Updated 3 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆162Updated 5 months ago
- A simple post-processing outline effect that uses depth-based edge detection.☆258Updated last year
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆262Updated last month
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆272Updated last month
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆207Updated 11 months ago
- Zero-copy sharing between managed and native arrays in Unity☆173Updated 4 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆166Updated last month
- Vertex Animation Texture tool in unity for skinned characters.☆202Updated 2 months ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆232Updated 4 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆215Updated 8 months ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆349Updated 6 months ago