Christian-Kahler / TheUnityImproverLinks
☆230Updated 2 years ago
Alternatives and similar repositories for TheUnityImprover
Users that are interested in TheUnityImprover are comparing it to the libraries listed below
Sorting:
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆300Updated 3 weeks ago
- Amplify Occlusion V2 ported to URP 2022.2☆171Updated 2 years ago
- Volumetric Lighting in URP☆147Updated 2 years ago
- A simple water shader for Unity URP☆201Updated 2 months ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆202Updated last year
- A package for animating ragdolls through keyframed animations.☆231Updated 4 years ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆356Updated 4 months ago
- Optimized implementation of camera stacking for UI only in HDRP.☆218Updated 4 months ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆266Updated last month
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.☆234Updated 7 months ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆171Updated 6 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆244Updated 3 years ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆182Updated 9 months ago
- Automatic Unity Light Probe Generation.☆175Updated 6 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆107Updated 2 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆136Updated 2 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆234Updated 5 years ago
- A collection of scenes showcasing usage of the new HDRP water system☆232Updated 2 years ago
- Procedural Water surface and underwater caustics for Unity URP☆288Updated 2 years ago
- A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings,…☆266Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆225Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆185Updated 10 months ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆351Updated 4 months ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆170Updated 2 years ago
- ☆244Updated 2 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆240Updated last year
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- SSR solution for Unity URP☆490Updated last year
- Planar reflections probe component for Unity☆105Updated 2 years ago