hhsaez / crimildLinks
A scene graph based framework for interactive 3D applications
☆37Updated last month
Alternatives and similar repositories for crimild
Users that are interested in crimild are comparing it to the libraries listed below
Sorting:
- Playing with Metal☆47Updated 7 years ago
- Metal ray-tracer source code☆66Updated last year
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆52Updated 8 months ago
- Demoscene graphics engine.☆60Updated 5 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- A wrapper for DXC and SPIRV-cross☆106Updated last month
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated 2 years ago
- Simple render engine for OpenGL☆62Updated 8 years ago
- ☆51Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 4 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- minimal macOS Metal application☆41Updated 7 years ago