msqrt / ssgl
single source shaders for opengl
☆98Updated 4 months ago
Alternatives and similar repositories for ssgl:
Users that are interested in ssgl are comparing it to the libraries listed below
- revisiting a known normal transformation in computer graphics☆316Updated 5 years ago
- A simple ImGui component for rendering profiling data☆248Updated last year
- Single header "no-allocation" KTX/DDS file reader☆118Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆168Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 2 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Embeddable physically based renderer☆371Updated 2 weeks ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆233Updated 2 years ago
- An abstraction layer for graphics APIs.☆206Updated this week
- The Tauray renderer☆121Updated this week
- SH for HLSL 2021☆223Updated last month
- Modern C++ swizzling header-only library☆189Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆188Updated last year
- Three new associative container classes☆214Updated last year
- Physically-based CPU and GPU ray-tracer☆365Updated this week
- CPU Based Rasterizer Engine☆182Updated 3 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆162Updated last year
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆77Updated 4 years ago
- Virtual machine for executing SPIR-V☆300Updated 5 months ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆291Updated last year
- Circle C++ shaders☆488Updated 3 years ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆108Updated 2 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆199Updated 2 months ago
- Custom C++ Vulkan Bindings☆15Updated 3 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆249Updated last month
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆158Updated 5 months ago
- single-header c++ math library☆108Updated 4 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆120Updated 6 years ago