jbikker / WrldTmpl8Links
Retro coding in C/C++ in a 3D template with full low-level control.
☆163Updated last year
Alternatives and similar repositories for WrldTmpl8
Users that are interested in WrldTmpl8 are comparing it to the libraries listed below
Sorting:
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆97Updated 2 years ago
- Hobby software rasterizer.☆69Updated 5 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆102Updated 4 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Voxel / ray tracing template for the blog posts.☆57Updated last year
- ☆133Updated 2 years ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆78Updated 4 years ago
- This is a list of game development resources I will be collecting☆58Updated 5 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆227Updated 2 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆117Updated 8 years ago
- Realtime Vulkan path tracer from scratch kind of thing☆79Updated 3 years ago
- ☆61Updated last year
- Data Driven Rendering repository☆270Updated 3 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated 10 months ago
- 3D graphics engine using OpenGL☆67Updated 7 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Enter the world of rasterization with simple hands-on code☆65Updated 5 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆116Updated 2 months ago
- 2D rectangular bin packing with option for item removal☆109Updated 10 months ago
- An abstraction layer for graphics APIs.☆208Updated last month
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago