jbikker / WrldTmpl8Links
Retro coding in C/C++ in a 3D template with full low-level control.
☆171Updated last year
Alternatives and similar repositories for WrldTmpl8
Users that are interested in WrldTmpl8 are comparing it to the libraries listed below
Sorting:
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- This is a list of game development resources I will be collecting☆60Updated 5 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- An abstraction layer for graphics APIs.☆212Updated 3 weeks ago
- Hobby software rasterizer.☆70Updated 5 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆125Updated 5 years ago
- Data Driven Rendering repository☆279Updated 4 years ago
- Voxel / ray tracing template for the blog posts.☆63Updated last year
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆123Updated 6 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated last week
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆124Updated 8 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆268Updated 8 years ago
- ☆134Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆238Updated 3 years ago
- Realtime Vulkan path tracer from scratch kind of thing☆83Updated 3 years ago
- Vulkan version of ALAG 2.5D PBR shading engine☆46Updated 7 years ago
- Vulkan triangle in ~380 lines of code☆130Updated this week
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆191Updated 7 months ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~800 LoC)☆102Updated last week
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆296Updated 4 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- 2D rectangular bin packing with option for item removal☆116Updated last year