cdgiessen / vk-moduleLinks
Custom C++ Vulkan Bindings
☆15Updated 3 years ago
Alternatives and similar repositories for vk-module
Users that are interested in vk-module are comparing it to the libraries listed below
Sorting:
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Realtime Vulkan path tracer from scratch kind of thing☆79Updated 3 years ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆112Updated 2 weeks ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆198Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆117Updated 8 years ago
- A pet project for experimenting with various graphics techniques in Vulkan.☆7Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- ☆83Updated 7 years ago
- Texture loader for C++17☆12Updated last year
- VK_KHR_ray_tracing example☆46Updated 4 years ago
- Game engine project by Nils Petter Skålerud (Didgy)☆34Updated last year
- single source shaders for opengl☆100Updated 7 months ago
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- single-header c++ math library☆111Updated 5 years ago
- SPMD in C++☆68Updated 5 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Concurrent data-structure to compute binary trees in parallel☆39Updated 2 weeks ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆125Updated 6 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 4 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆124Updated 6 years ago
- rex engine and game☆15Updated 3 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆75Updated 9 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆237Updated 2 years ago
- ☆51Updated 7 months ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Modern C++ swizzling header-only library☆192Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated this week