jeremyong / paperbug
An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more
☆95Updated 2 years ago
Alternatives and similar repositories for paperbug:
Users that are interested in paperbug are comparing it to the libraries listed below
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- SH for HLSL 2021☆221Updated last month
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 2 months ago
- ☆81Updated 6 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆211Updated 3 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆39Updated 3 weeks ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- ☆130Updated 2 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆232Updated 2 years ago
- A collection of primarily graphics programming focused blog posts.☆67Updated 4 months ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆161Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆75Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆55Updated 3 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆61Updated last week
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆75Updated 3 weeks ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆128Updated last year
- Directx 12 toy engine☆36Updated 5 years ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆79Updated 5 months ago