Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)
☆129Jul 22, 2017Updated 9 years ago
Alternatives and similar repositories for ProgrammablePulling
Users that are interested in ProgrammablePulling are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 9 years ago
- Pyramid Shader Analyzer☆317Mar 20, 2019Updated 7 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 7 months ago
- Vulkan timeline semaphore + async compute performance sample☆37Jun 28, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆696Apr 2, 2017Updated 9 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆42Dec 1, 2019Updated 6 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆242Mar 6, 2023Updated 3 years ago
- GPU texture/buffer performance tester☆704Nov 19, 2020Updated 5 years ago
- Automatically exported from code.google.com/p/eight☆13Mar 23, 2017Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- A Vulkan renderer written from scratch on stream☆1,795Oct 9, 2026Updated 3 weeks ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- C++17 GLSL-like vector and matrix math lib☆189Jan 16, 2022Updated 4 years ago
- An abstraction layer for graphics APIs.☆219Oct 5, 2026Updated 3 weeks ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 11 years ago
- Meta loader for Vulkan API☆1,948Updated this week
- ☆28Aug 18, 2014Updated 12 years ago
- Game Engine☆127Feb 19, 2019Updated 7 years ago
- GPU Graphics Debugger☆15Oct 3, 2026Updated 3 weeks ago
- Fast O(1) offset allocator with minimal fragmentation☆1,084Apr 30, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Simple GPU clock stabilizer for consistent profiling☆21Sep 14, 2022Updated 4 years ago
- microprofile - embeddable CPU/GPU profiler☆499May 21, 2023Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆705Nov 11, 2024Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,121Oct 1, 2025Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,043Jun 7, 2026Updated 4 months ago
- Docker image with a range of shader compilers available☆23Jan 28, 2020Updated 6 years ago
- Data Driven Rendering repository☆299Dec 20, 2021Updated 4 years ago
- Advanced Vulkan rendering engine prototype☆649Jun 20, 2024Updated 2 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆191Jun 17, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 9 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆157Apr 24, 2023Updated 3 years ago
- SPMD in C++☆68Apr 29, 2020Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- ☆481Oct 13, 2022Updated 4 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- A Material System Demo for Vulkan☆36Jan 24, 2018Updated 8 years ago