nlguillemot / ProgrammablePullingLinks
Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)
☆117Updated 8 years ago
Alternatives and similar repositories for ProgrammablePulling
Users that are interested in ProgrammablePulling are comparing it to the libraries listed below
Sorting:
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆83Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆237Updated 2 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆166Updated 2 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆84Updated 5 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆121Updated 2 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated last week
- Direct3D 12.0 quick reference guide☆58Updated 8 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆124Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆122Updated 6 months ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- ☆16Updated 9 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆42Updated 4 months ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- ☆58Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago