define-private-public / PSRayTracingLinks
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
☆290Updated 6 months ago
Alternatives and similar repositories for PSRayTracing
Users that are interested in PSRayTracing are comparing it to the libraries listed below
Sorting:
- Circle C++ shaders☆490Updated 3 years ago
- CPU Based Rasterizer Engine☆192Updated 3 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆198Updated last year
- Path tracing, done three ways☆197Updated 4 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆375Updated 3 years ago
- Code accompanying the blog post on bvh construction.☆425Updated 10 months ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Open Source Ray Tracing Library☆124Updated 3 months ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆207Updated 5 years ago
- Basic renderer to be used as a starting project for the game physics book series☆267Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆623Updated 7 months ago
- Realtime GPU Path tracer based on OpenCL and OpenGL☆336Updated last year
- Physically-based CPU and GPU ray-tracer☆373Updated this week
- By a programmer for programmers☆212Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆290Updated 3 years ago
- nanothread — Minimal thread pool for task parallelism☆82Updated this week
- A C++-based, cross platform ray tracing library☆440Updated last week
- My very first ray tracer implementation.☆128Updated 5 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 8 months ago
- Lightweight CPU/GPU path tracer☆415Updated 5 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated last year
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆75Updated 5 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆335Updated 2 years ago
- A minimal implementation of Vulkan ray tracing.☆95Updated 10 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆419Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 3 months ago
- A ray tracing program☆136Updated last year
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆228Updated 10 months ago