define-private-public / PSRayTracingLinks
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
☆294Updated last year
Alternatives and similar repositories for PSRayTracing
Users that are interested in PSRayTracing are comparing it to the libraries listed below
Sorting:
- CPU Based Rasterizer Engine☆196Updated 4 years ago
- Circle C++ shaders☆494Updated 3 years ago
- Code accompanying the blog post on bvh construction.☆437Updated last year
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆380Updated 3 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆209Updated last month
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆159Updated 4 years ago
- Path tracing, done three ways☆199Updated 4 years ago
- Lightweight CPU/GPU path tracer☆416Updated 5 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Updated 2 years ago
- Basic renderer to be used as a starting project for the game physics book series☆278Updated last year
- Realtime GPU path tracer based on OpenCL and OpenGL☆344Updated 2 months ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- Open Source Ray Tracing Library☆129Updated 8 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated 3 months ago
- By a programmer for programmers☆221Updated 2 years ago
- My very first ray tracer implementation.☆126Updated 6 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated last year
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- Embeddable physically based renderer☆495Updated 2 months ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆211Updated 6 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆185Updated 4 months ago
- GPU Raytracer from scratch in C++/CUDA☆957Updated 3 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated last year
- A ray tracing program☆138Updated last month
- Silhouette and toon shading post-processing with Vulkan☆98Updated 5 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Updated last year