CPU Based Rasterizer Engine
☆196Sep 1, 2021Updated 4 years ago
Alternatives and similar repositories for CPURasterizer
Users that are interested in CPURasterizer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Feb 15, 2017Updated 9 years ago
- CPU Physically Based Path Tracer Engine☆15May 14, 2021Updated 4 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆98Sep 18, 2018Updated 7 years ago
- Software Rasterizer (C++)☆40Jan 1, 2026Updated 2 months ago
- A very basic implementation of a software rasterizer.☆17Apr 27, 2019Updated 6 years ago
- Realtime Software Rasterizer☆35Aug 15, 2019Updated 6 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆85Nov 4, 2018Updated 7 years ago
- Simple C++ Software Rasterizer☆13Mar 30, 2021Updated 4 years ago
- Hobby software rasterizer.☆72Apr 11, 2020Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Apr 17, 2020Updated 5 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆14Dec 30, 2025Updated 2 months ago
- C++ CPU Software-Rasterizer☆73Jan 24, 2024Updated 2 years ago
- Simple software rasterizer with OpenGL-like interface☆32Mar 8, 2023Updated 3 years ago
- Software renderer.☆14May 15, 2024Updated last year
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆209Dec 20, 2025Updated 3 months ago
- C++ Software Renderer/Rasterizer☆97Apr 27, 2025Updated 10 months ago
- Simple header-only C++ software renderer☆34Jan 24, 2023Updated 3 years ago
- Software-based rasterization library☆11Jan 30, 2023Updated 3 years ago
- Triangle rasterization routines accelerated by SSE and AVX☆72Jan 28, 2018Updated 8 years ago
- 3D software rendering library in C☆48Jul 10, 2025Updated 8 months ago
- Vulkan Real-time Path Tracer Engine☆520Oct 10, 2021Updated 4 years ago
- Real time Physically Based Rendering on the CPU using AVX512☆73Feb 16, 2026Updated last month
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆110Jun 20, 2017Updated 8 years ago
- CPU Software Rasterizer project made with SDL☆11Apr 26, 2024Updated last year
- ☆18May 10, 2019Updated 6 years ago
- A tile based cpu rasterizer☆39Dec 14, 2024Updated last year
- Intel's Software Occlusion Culling demo with my modifications☆248Mar 26, 2013Updated 12 years ago
- A state-of-the-art software occlusion culling system☆301Oct 25, 2021Updated 4 years ago
- Software rasterizer based on Larrabee's☆43Aug 8, 2016Updated 9 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆116Updated this week
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Mar 11, 2025Updated last year
- Software Rasterizer☆79Dec 25, 2018Updated 7 years ago
- Software rendering engine with PBR. Built from scratch on C++.☆752Jan 15, 2021Updated 5 years ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆302Mar 17, 2026Updated last week
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆143May 30, 2024Updated last year
- ☆39Mar 4, 2022Updated 4 years ago
- Taruga is a work in progress single-header turtle graphics library written in C++11☆20Jun 30, 2025Updated 8 months ago
- An implementation of OpenGL 3.x-ish in clean C☆1,236Updated this week
- Video game engine for High Performance Graphics (HPG) group project.☆16Jun 12, 2022Updated 3 years ago