h3r2tic / notorious6Links
ππ HDR -> display
β32Updated 2 years ago
Alternatives and similar repositories for notorious6
Users that are interested in notorious6 are comparing it to the libraries listed below
Sorting:
- β21Updated 2 years ago
- Code-driven rendering playground; mostly defunct nowβ54Updated 3 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.β15Updated last year
- π¦ Rust implementation of a bluenoise low-discrepancy samplerβ38Updated 6 years ago
- Rust MikkTSpace implementationβ35Updated last year
- Rust bindings to Intel's OpenImageDenoise Libraryβ34Updated 2 months ago
- An opinionated, practical color management library for games and graphics.β37Updated 2 years ago
- Rasterization using compute shadersβ23Updated last year
- Color space conversion math made simpleβ40Updated last year
- High level Rust bindings for Illumination Researchβs Nodal Scene Interface β Ι΄sΙͺ.β15Updated last year
- Record and replay π± input with precise timingβ18Updated 3 years ago
- A Mesh to SDF converter, written in rustβ80Updated 11 months ago
- grr and rust-gpu pbr renderingβ29Updated 4 years ago
- A 3D modeling and rendering programming language utilizing SDFs.β60Updated 4 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhsβ15Updated this week
- Collection of rust crates providing rendering abstractions.β30Updated 5 years ago
- Vulkan rendering sandbox for raytracingβ72Updated 3 years ago
- Wavelength aware path tracer written in rustβ25Updated last year
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.β42Updated 3 years ago
- Vulkan & OpenGL GPU profiler with `puffin` supportβ31Updated 7 months ago
- Generate quasirandom Rd sequencesβ15Updated 3 years ago
- β45Updated 2 years ago
- π¦ Rust crate for manipulating OpenVDB filesβ65Updated last month
- Game asset pipeline and authoring frameworkβ22Updated last year
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensionsβ131Updated 2 months ago
- π¦ Rust crate for reading ogawa alembic cache dataβ14Updated 8 months ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offsβ¦β15Updated 3 years ago
- Scripts to import data into blender for use with testing/benchmarking renderersβ12Updated 3 years ago
- Skeleton animation and IK crateβ39Updated 3 years ago
- π Wrapper crate for SPIRV-Tools π¦β28Updated last year