MeetKai / superconductorLinks
a work-in-progress 3D renderer built on top of wgpu
☆17Updated 2 years ago
Alternatives and similar repositories for superconductor
Users that are interested in superconductor are comparing it to the libraries listed below
Sorting:
- Asset manger for good assets only☆31Updated 2 years ago
- Task Orchestration Framework☆57Updated 2 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆29Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 7 months ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktop☆41Updated 3 years ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- Permanenty moved to Dotrix monorepo☆16Updated 4 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- MIT NIHS image format implementations☆10Updated 5 years ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- Linear algebra library for graphics and gamedev.☆56Updated 4 months ago
- Procedural macros for working with Vulkan shaders☆43Updated 2 months ago
- Various tools and algorithms for building role-playing and adventure games☆28Updated 2 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆69Updated 3 months ago
- ktx2 parsing library☆18Updated 3 months ago
- Rust Graphics meetups☆69Updated 4 years ago
- Rust bindings for Intel's ISPC texture compression☆14Updated 3 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 9 months ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- A binary format for Rust / serde that supports schema evolution☆17Updated 9 months ago
- ☆34Updated 2 years ago
- An implementation of the Piet render context using the GPU.☆35Updated last year