Component based UI library for graphical rust applications.
☆12Mar 10, 2022Updated 3 years ago
Alternatives and similar repositories for pixel-widgets
Users that are interested in pixel-widgets are comparing it to the libraries listed below
Sorting:
- Hydraulic Erosion Simulation on a Sphere☆12Jan 8, 2025Updated last year
- Flexible GPU accelerated 2D renderer experiment powered by wgpu, rust.☆10Jul 6, 2023Updated 2 years ago
- Custom error type of nom to improve accuracy of error position☆11Mar 23, 2023Updated 2 years ago
- Files that can be accessed concurrently☆13Oct 27, 2025Updated 4 months ago
- Rapier based physics testing determinism inside Godot☆11Jun 29, 2021Updated 4 years ago
- Helps you frob those bits☆42Aug 12, 2024Updated last year
- 3d agnostic framework (game engine) terrain engine☆39Jul 21, 2021Updated 4 years ago
- Rust 3d collision detection using glam☆15Jul 18, 2020Updated 5 years ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- 8x8 monochrome bitmap fonts for rendering. Implemented in Rust.☆18Apr 5, 2021Updated 4 years ago
- Modularized (hot-swapping) game engine in Rust☆19May 26, 2021Updated 4 years ago
- A standalone code editor with syntax highlighting and themes.☆15Jun 1, 2023Updated 2 years ago
- A cosmic, polyphonic, additive FM synthesizer.☆20Apr 6, 2023Updated 2 years ago
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆20Dec 11, 2017Updated 8 years ago
- a work-in-progress 3D renderer built on top of wgpu☆17Sep 4, 2023Updated 2 years ago
- Traits for inspecting memory usage of Rust types☆26Dec 16, 2024Updated last year
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Updated this week
- Integration layer between Bevy, puffin and tracing libraries☆22Jul 16, 2023Updated 2 years ago
- A cross platform 3D dungeon crawler RPG.☆20Feb 6, 2026Updated 3 weeks ago
- A GPU rendered voxel editor☆51Oct 21, 2021Updated 4 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆23Dec 10, 2023Updated 2 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Mar 7, 2025Updated 11 months ago
- Autodesk Filmbox (*.fbx) loader for Bevy Engine☆25May 19, 2023Updated 2 years ago
- Blitting library for 2D sprites☆26Nov 26, 2025Updated 3 months ago
- The Bevy Jam 1 Team Plover game submission☆26Aug 31, 2022Updated 3 years ago
- script based cad using implicit geometry☆26Sep 25, 2019Updated 6 years ago
- My personal game engine, for 2D sidescrollers with physics☆65Aug 11, 2025Updated 6 months ago
- Behavior trees for Rust☆32Jun 17, 2023Updated 2 years ago
- Build a table of contents from a media file or split a media file into chapters☆72Apr 4, 2023Updated 2 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Feb 13, 2026Updated 2 weeks ago
- port of MapBox's earcut triangulation code to Rust language☆64May 12, 2024Updated last year
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆32Jan 11, 2025Updated last year
- A small and lightweight server for Harmony☆29Mar 2, 2023Updated 3 years ago
- Material Design Components for the Angular Rust framework☆33Jun 3, 2022Updated 3 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆82Dec 4, 2024Updated last year
- Rendiation Rendering Framework☆72Feb 4, 2026Updated 3 weeks ago
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆38Aug 2, 2024Updated last year
- A modular game engine framework written in Rust☆37Oct 31, 2025Updated 4 months ago