jinleili / sdf-text-view
Real time SDF (signed distance fields) calculate and rendering based on WebGPU.
☆61Updated 3 years ago
Alternatives and similar repositories for sdf-text-view:
Users that are interested in sdf-text-view are comparing it to the libraries listed below
- Rendiation Rendering Framework☆62Updated last week
- Simple profiler scopes for wgpu using timer queries☆98Updated last week
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆54Updated last month
- High performance, low level 2D path rasterization library in pure Rust.☆105Updated 3 weeks ago
- PBR renderer written with Rust and wgpu-rs☆26Updated 4 years ago
- Fast prototyping 3D engine☆104Updated 2 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆158Updated last year
- Vulkan-lite GPU API☆89Updated 7 months ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 2 years ago
- A tiny WebGPU renderer written in Rust☆143Updated 2 years ago
- Rust crate to load gltf 2.0 files. It's now easy to get the scenes, cameras, lights and models.☆33Updated last month
- BVH Construction and Traversal Library☆53Updated this week
- Rust EDSL for shading languages☆87Updated 2 years ago
- Generate SPIR-V bytecode from an operation graph☆68Updated 4 years ago
- Contrast is a WebGPU based 2D render engine written in Rust☆76Updated 2 months ago
- Vulkan-lite GPU API☆28Updated 7 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Rust library for parameterized inbetweening☆51Updated last year
- Rust bindings to Intel's OpenImageDenoise Library☆31Updated last month
- Simple example on how to use egui with wgpu and winit.☆81Updated 2 years ago
- Image density/height map to mesh generator☆82Updated last year
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- glTF 2.0 file viewer written in Rust using Vulkan☆78Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 3 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆44Updated 3 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆15Updated 3 years ago