jinleili / sdf-text-viewLinks
Real time SDF (signed distance fields) calculate and rendering based on WebGPU.
☆66Updated 4 years ago
Alternatives and similar repositories for sdf-text-view
Users that are interested in sdf-text-view are comparing it to the libraries listed below
Sorting:
- Rendiation Rendering Framework☆65Updated this week
- Simple profiler scopes for wgpu using timer queries☆110Updated 2 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆60Updated 6 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- Renderer for User Interface☆22Updated last year
- VsCode Syntax highlight for WGSL files☆86Updated last year
- Contrast is a WebGPU based 2D render engine written in Rust☆77Updated 2 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Rust EDSL for shading languages☆89Updated 2 years ago
- Linear algebra library for graphics and gamedev.☆57Updated 7 months ago
- Simple example on how to use egui with wgpu and winit.☆87Updated 2 years ago
- Fast prototyping 3D engine☆106Updated 3 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated this week
- High performance, low level 2D path rasterization library in pure Rust.☆114Updated last month
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- Vulkan-lite GPU API☆89Updated 11 months ago
- Trivially run wasm applications and examples in the browser☆86Updated last year
- A WGSL playground inspired by Shadertoy.☆108Updated last year
- Bezier curve library for Rust☆92Updated last month
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆132Updated last month
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 10 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆103Updated 4 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆86Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 months ago
- ☆64Updated last year
- Task Orchestration Framework☆57Updated last year