jinleili / sdf-text-viewLinks
Real time SDF (signed distance fields) calculate and rendering based on WebGPU.
☆68Updated 4 years ago
Alternatives and similar repositories for sdf-text-view
Users that are interested in sdf-text-view are comparing it to the libraries listed below
Sorting:
- Rendiation Rendering Framework☆68Updated this week
- Simple profiler scopes for wgpu using timer queries☆119Updated 2 weeks ago
- PBR renderer written with Rust and wgpu-rs☆31Updated 5 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- A tiny WebGPU renderer written in Rust☆144Updated 3 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆170Updated 5 months ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Rust EDSL for shading languages☆92Updated 3 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- GLSL parser for Rust☆199Updated 8 months ago
- A triangle mesh data structure including basic operations.☆91Updated last year
- Library for post-process antialiasing☆109Updated last week
- High performance, low level 2D path rasterization library in pure Rust.☆126Updated 5 months ago
- VsCode Syntax highlight for WGSL files☆90Updated last year
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆190Updated 3 weeks ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆113Updated 8 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated 10 months ago
- Shadertoy browser & viewer for Mac built in Rust☆211Updated 4 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆89Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Renderer for User Interface☆22Updated 2 weeks ago
- Vulkan-lite GPU API☆89Updated last year
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 5 years ago
- Rust Graphics meetups☆69Updated 4 years ago
- Simple example on how to use egui with wgpu and winit.☆93Updated 3 years ago
- ☆139Updated 9 months ago
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆132Updated 5 months ago
- Contrast is a WebGPU based 2D render engine written in Rust☆81Updated 6 months ago
- A library of mesh generation utilities.☆130Updated 2 years ago