olson-sean-k / plexus
Polygonal mesh processing.
☆176Updated 2 months ago
Alternatives and similar repositories for plexus:
Users that are interested in plexus are comparing it to the libraries listed below
- A library of mesh generation utilities.☆128Updated last year
- A triangle mesh data structure including basic operations.☆81Updated 7 months ago
- Interpolation made easy.☆166Updated 5 months ago
- A Rust CAD System☆262Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆174Updated this week
- Image density/height map to mesh generator☆82Updated last year
- Tiny OBJ Loader in Rust☆244Updated 2 months ago
- Math Interoperability Types☆267Updated last year
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆208Updated 5 months ago
- A collision extension to cgmath☆130Updated 10 months ago
- A fast BVH using SAH in rust☆239Updated last month
- Polyline Rendering for Bevy☆184Updated 3 weeks ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 3 years ago
- Rust algorithms for isosurface extraction☆78Updated last year
- A software rendering crate that lets you write shaders with Rust☆316Updated 3 months ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆295Updated 6 months ago
- A cgmath physics library that can be used with Specs☆109Updated 4 years ago
- GLSL parser for Rust☆192Updated 2 months ago
- PBR rendering example/experiment with rendy☆226Updated 5 years ago
- Simple profiler scopes for wgpu using timer queries☆102Updated last month
- Dear imgui renderer for wgpu-rs.☆267Updated last month
- Delaunay Triangulations for the Rust Ecosystem☆285Updated last month
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆163Updated last year
- A minimalist and safe ECS library for rust!☆135Updated 3 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- A Rust crate for abstracted, decoupled modulation sources☆200Updated last week
- Geometry processing library in pure rust☆75Updated last week
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- MPM physics simulation in Rust☆42Updated 8 months ago
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆96Updated last year