jinleili / fluid-webgpuLinks
LBM fluid simulation based on wgpu-rs.
☆29Updated 5 years ago
Alternatives and similar repositories for fluid-webgpu
Users that are interested in fluid-webgpu are comparing it to the libraries listed below
Sorting:
- Rendiation Rendering Framework☆67Updated this week
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- A triangle mesh data structure including basic operations.☆88Updated 11 months ago
- MPM physics simulation in Rust☆42Updated last year
- Rasterization using compute shaders☆22Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆62Updated 8 months ago
- Geometry processing library in pure rust☆85Updated last week
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆24Updated 4 years ago
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- PBR renderer written with Rust and wgpu-rs☆28Updated 4 years ago
- BVH Construction and Traversal Library☆65Updated 3 weeks ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆67Updated 4 years ago
- Mesh eXchange library.☆21Updated 4 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆114Updated last month
- Rust algorithms for isosurface extraction☆79Updated 2 years ago
- A tiny utility macro to verify WGSL at compile time☆14Updated 3 years ago
- Fast prototyping 3D engine☆108Updated 3 years ago
- Smooth particle hydrodynamics fluid simulator☆48Updated 2 years ago
- Fluid simulation with adaptive particle sizes☆57Updated 2 years ago
- General input/output functionality for 3D assets☆44Updated 2 months ago
- A toy raytracer written in Rust based on PBRT☆30Updated 3 years ago
- Reusable post-processing effects for wgpu☆13Updated 11 months ago
- A fast BVH using SAH in rust☆251Updated 3 weeks ago
- A Mesh to SDF converter, written in rust☆69Updated 7 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆181Updated last month
- Simple example on how to use egui with wgpu and winit.☆90Updated 2 years ago
- Robust predicates for computational geometry☆88Updated 3 months ago
- NURBS curve / surface modeling library for Rust.☆159Updated this week