jinleili / fluid-webgpu
LBM fluid simulation based on wgpu-rs.
☆28Updated 5 years ago
Alternatives and similar repositories for fluid-webgpu:
Users that are interested in fluid-webgpu are comparing it to the libraries listed below
- Mesh eXchange library.☆22Updated 3 months ago
- MPM physics simulation in Rust☆41Updated 8 months ago
- Rendiation Rendering Framework☆62Updated this week
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- A triangle mesh data structure including basic operations.☆80Updated 6 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆76Updated 3 months ago
- BVH Construction and Traversal Library☆56Updated last month
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆23Updated 4 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆63Updated 3 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Fluid simulation with adaptive particle sizes☆56Updated 2 years ago
- Geometry processing library in pure rust