ervanalb / arcadeLinks
A rust CAD engine (NURBS kernel)
☆18Updated 2 years ago
Alternatives and similar repositories for arcade
Users that are interested in arcade are comparing it to the libraries listed below
Sorting:
- NURBS curves and surfaces in Rust (EARLY WIP!)☆22Updated 2 years ago
- An experiment in writing algebraic constraint solvers for 3D CAD☆59Updated 5 years ago
- STEP implementation in Rust.☆31Updated 3 weeks ago
- script based cad using implicit geometry☆26Updated 5 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆24Updated 4 years ago
- A lightweight toolkit for implicit geometry generation.☆11Updated last month
- A triangle mesh data structure including basic operations.☆88Updated 11 months ago
- Selective Rust wrapper for OpenSubdiv.☆20Updated last week
- Geometry processing library in pure rust☆85Updated last week
- Generate distance field bitmaps--vector compression for games☆27Updated 2 weeks ago
- (Depreciated) meshlite is a library with focus on 3D mesh generating and processing in rust language.☆45Updated 5 years ago
- Data structures and algorithms for 3D geometric modeling.☆41Updated last year
- A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.☆92Updated last week
- MPM physics simulation in Rust☆42Updated last year
- A 2-d, constraint-solving CAD for rapid prototyping☆52Updated 7 months ago
- ☆28Updated 4 months ago
- Renderer for User Interface☆22Updated last year
- Physically based glTF rendering with Vulkan in Rust☆29Updated 5 years ago
- Rust algorithms for isosurface extraction☆79Updated 2 years ago
- Rust Constructive Solid Geometry☆28Updated 4 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- A toy raytracer written in Rust based on PBRT☆30Updated 3 years ago
- 3MF (3D Manufacturing Format) support for Rust☆44Updated last week
- A half-edge mesh data structure implemented in Rust☆15Updated 6 years ago
- Rasterization using compute shaders☆22Updated last year
- Mesh eXchange library.☆21Updated 4 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- Generic B-Spline Curves in Rust☆42Updated 3 years ago