ervanalb / arcade
A rust CAD engine (NURBS kernel)
☆18Updated last year
Alternatives and similar repositories for arcade:
Users that are interested in arcade are comparing it to the libraries listed below
- NURBS curves and surfaces in Rust (EARLY WIP!)☆22Updated last year
- Mesh eXchange library.☆20Updated last month
- An experiment in writing algebraic constraint solvers for 3D CAD☆54Updated 4 years ago
- STEP implementation in Rust.☆30Updated 3 years ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆23Updated 4 years ago
- Data structures and algorithms for 3D geometric modeling.☆38Updated last year
- 3MF (3D Manufacturing Format) support for Rust☆39Updated 2 weeks ago
- A half-edge mesh data structure implemented in Rust☆15Updated 6 years ago
- Generate distance field bitmaps--vector compression for games☆27Updated last month
- A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.☆84Updated this week
- NURBS curve / surface modeling library for Rust.☆103Updated last month
- gRPC blender-addon written in Rust☆41Updated last year
- A 2-d, constraint-solving CAD for rapid prototyping☆35Updated 3 weeks ago
- rGWB: A basic solid modeler for Polyhedral 2-Manifold solids. Split, explode and boolean operations supported.☆20Updated 5 years ago
- script based cad using implicit geometry☆21Updated 5 years ago
- Geometry laboratory for finite element analyses☆10Updated last week
- Robust predicates for computational geometry☆74Updated last year
- (Depreciated) meshlite is a library with focus on 3D mesh generating and processing in rust language.☆46Updated 5 years ago
- Selective Rust wrapper for OpenSubdiv.☆19Updated last year
- A Rust crate to compute boolean operations on polygons.☆14Updated last year
- Rasterization using compute shaders☆21Updated 7 months ago
- A Mesh to SDF converter, written in rust☆48Updated last month
- ☆23Updated last week
- slides of the 2019 libre graphics meeting☆14Updated 5 years ago
- MPM physics simulation in Rust☆41Updated 6 months ago
- Rust crate to perform boolean operations on polygons.☆35Updated last week
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 6 months ago
- A STEP toolkit for Rust☆143Updated 4 months ago
- Geometry processing library in pure rust☆73Updated 7 months ago
- compute an approximate minimal surface without recursion ("in one shot")☆18Updated last year