smistad / GPU-Marching-Cubes
A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL
☆193Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for GPU-Marching-Cubes
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆172Updated 5 years ago
- Computes the 3D Delaunay triangulation on the GPU☆124Updated 3 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆172Updated 6 years ago
- ☆72Updated 9 years ago
- Directional Field Synthesis, Design, and Processing☆81Updated 3 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆145Updated 6 years ago
- OpenGP☆80Updated 2 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆115Updated 12 years ago
- Introductory assignment for Geometry Processing course☆116Updated 2 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆150Updated 3 years ago
- The Robust Quad Mesh Extraction Library☆107Updated 4 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆279Updated last year
- Local barycentric coordinates solver☆68Updated 9 years ago
- ☆125Updated 6 years ago
- 3D geometry processing environment☆81Updated 8 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆312Updated last year
- Shape Spherical Harmonics (Descriptors, Alignment, and Symmetry)☆74Updated 5 years ago
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆28Updated 7 years ago
- An example that complies and runs the fast winding number for soups☆68Updated 5 years ago
- HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.☆20Updated 10 years ago
- A visualization and editing tool for reflectance data☆131Updated 5 years ago
- A simple mesh voxelizer, GPU accelerated with CUDA☆87Updated 8 years ago
- Dual Marching Cubes Implementation in C++☆61Updated 4 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆174Updated 3 years ago
- geometry processing and shape analysis framework☆65Updated 2 months ago
- Mepp - 3D MEsh Processing Platform☆49Updated 6 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 4 years ago