smistad / GPU-Marching-CubesLinks
A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL
☆197Updated 9 years ago
Alternatives and similar repositories for GPU-Marching-Cubes
Users that are interested in GPU-Marching-Cubes are comparing it to the libraries listed below
Sorting:
- Isosurface extraction from regular voxel grids☆81Updated 8 years ago
- Computes the 3D Delaunay triangulation on the GPU☆133Updated 4 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆182Updated 6 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆335Updated 2 years ago
- ☆130Updated 7 months ago
- ☆74Updated 11 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 8 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆160Updated 4 years ago
- A simple mesh voxelizer, GPU accelerated with CUDA☆93Updated 9 years ago
- 3D geometry processing environment☆83Updated 9 years ago
- Least squares conformal mapping implemented in C++☆116Updated 5 years ago
- Directional Field Synthesis, Design, and Processing☆85Updated 4 years ago
- Progressive compression of 3D triangular meshes☆43Updated last month
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated 2 years ago
- OpenGP☆81Updated 3 years ago
- The Robust Quad Mesh Extraction Library☆128Updated 5 years ago
- ☆121Updated 12 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆535Updated 9 years ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆376Updated 3 years ago
- HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.☆21Updated 11 years ago
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆29Updated 8 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆175Updated 7 years ago
- Shape Spherical Harmonics (Descriptors, Alignment, and Symmetry)☆79Updated 6 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- Git mirror of the geogram library by INRIA☆131Updated 3 years ago
- Curvature assignment for Geometry Processing course☆157Updated 2 years ago
- Introductory assignment for Geometry Processing course☆128Updated 3 years ago