ddiakopoulos / tinyplyLinks
lightweight C++17 ply 3d mesh format importer & exporter
☆698Updated last week
Alternatives and similar repositories for tinyply
Users that are interested in tinyply are comparing it to the libraries listed below
Sorting:
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆384Updated 4 months ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆335Updated 2 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆640Updated last year
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆932Updated 2 weeks ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆535Updated 9 years ago
- Fast algorithms to compute an approximation of the minimal volume oriented bounding box of a point cloud in 3D.☆468Updated 4 years ago
- A simple octree with good commenting for learning how octrees work.☆263Updated 3 years ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,069Updated last week
- A really fast C++ library for Delaunay triangulation of 2D points☆578Updated last year
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆823Updated 10 years ago
- C++ version the delaunay triangulation☆456Updated 5 years ago
- The Polygon Mesh Processing Library☆1,444Updated 2 weeks ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 8 years ago
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- Mesh simplification with UV's boundary preserved☆523Updated 5 years ago
- The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes☆1,253Updated last month
- A header-only, single-file library for colormaps written in C++11☆362Updated last month
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated 2 years ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆545Updated last month
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆376Updated 3 years ago
- Git mirror of the geogram library by INRIA☆131Updated 3 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆182Updated 6 years ago
- Fast radius neighbor search with an Octree (ICRA 2015)☆373Updated 6 years ago
- A library for detecting and resolving intersections between two surface meshes.☆477Updated 4 months ago
- Computes the 3D Delaunay triangulation on the GPU☆133Updated 4 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆241Updated last year
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,275Updated 3 months ago
- Sparse volume compute and rendering on NVIDIA GPUs☆708Updated 3 years ago
- Demo implementation of smoothly filling holes in 3D meshes using surface fairing☆320Updated 7 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago