ddiakopoulos / tinyplyLinks
C++11 ply 3d mesh format importer & exporter
☆700Updated last month
Alternatives and similar repositories for tinyply
Users that are interested in tinyply are comparing it to the libraries listed below
Sorting:
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆379Updated 3 months ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆637Updated last year
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆334Updated 2 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆924Updated 2 months ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆533Updated 9 years ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,069Updated 2 weeks ago
- The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes☆1,251Updated 3 weeks ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆178Updated 7 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆819Updated 10 years ago
- Mesh simplification with UV's boundary preserved☆521Updated 5 years ago
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- A header-only, single-file library for colormaps written in C++11☆358Updated 3 weeks ago
- The Polygon Mesh Processing Library☆1,438Updated last week
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆239Updated last year
- Fast algorithms to compute an approximation of the minimal volume oriented bounding box of a point cloud in 3D.☆467Updated 4 years ago
- Fast radius neighbor search with an Octree (ICRA 2015)☆371Updated 6 years ago
- A C++-based, cross platform ray tracing library☆441Updated this week
- Fast rendering of large point clouds in OpenGL using compute shaders.☆169Updated 7 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆537Updated 5 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆707Updated 3 years ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆544Updated last month
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆160Updated 4 years ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆374Updated 3 years ago
- C++ version the delaunay triangulation☆455Updated 5 years ago
- A simple octree with good commenting for learning how octrees work.☆263Updated 3 years ago
- Rendering Point Clouds with Compute Shaders☆743Updated 2 years ago
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆197Updated 8 years ago
- 3D Boolean / CSG Library☆437Updated 5 years ago
- Fast simplification of 3D surface meshes☆366Updated last month
- A really fast C++ library for Delaunay triangulation of 2D points☆578Updated last year