google / spherical-harmonicsLinks
Spherical harmonics library
☆542Updated 4 years ago
Alternatives and similar repositories for spherical-harmonics
Users that are interested in spherical-harmonics are comparing it to the libraries listed below
Sorting:
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆444Updated 3 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆323Updated 3 years ago
- Mitsuba renderer main repository☆1,080Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆533Updated 5 years ago
- Nori: an educational ray tracer☆877Updated last year
- CPU Sparse Voxel Octree Implementation☆745Updated 7 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆295Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 10 months ago
- Experimentation framework for probe-based lighting☆427Updated 3 weeks ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆228Updated 8 months ago
- Optimised BVH traversal + HDRI environment mapping☆225Updated 5 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆532Updated 8 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆461Updated 6 years ago
- Example scenes for pbrt-v4☆437Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- ☆141Updated last year
- Spherical Harmonic Tools☆103Updated 8 years ago
- Code developed for articles in the "Journal of Graphics Tools"☆477Updated last year
- A path tracer in 300 lines of C++☆337Updated 6 years ago
- ☆21Updated 6 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- UVAtlas isochart texture atlas☆879Updated this week
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆799Updated 9 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 3 weeks ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆318Updated last month
- Volumetric path tracer using cuda☆260Updated last year
- Code Replicability in Computer Graphics☆203Updated 2 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago