google / spherical-harmonics
Spherical harmonics library
☆533Updated 4 years ago
Alternatives and similar repositories for spherical-harmonics
Users that are interested in spherical-harmonics are comparing it to the libraries listed below
Sorting:
- Mitsuba renderer main repository☆1,074Updated last year
- Nori: an educational ray tracer☆873Updated last year
- Experimentation framework for probe-based lighting☆425Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆530Updated 5 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆451Updated 6 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆322Updated 3 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆795Updated 9 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆532Updated 8 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆237Updated 8 months ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆444Updated 3 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆228Updated 6 months ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆283Updated 2 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆300Updated last year
- Volumetric path tracer using cuda☆260Updated last year
- Code developed for articles in the "Journal of Graphics Tools"☆475Updated last year
- Code Replicability in Computer Graphics☆202Updated 2 years ago
- Example scenes for pbrt-v4☆425Updated last year
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆292Updated 3 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆620Updated 7 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆155Updated 3 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- Spherical Harmonic Tools☆103Updated 8 years ago
- Optimised BVH traversal + HDRI environment mapping☆222Updated 5 years ago
- Tiny OpenEXR image loader/saver library☆747Updated last month
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆449Updated last month
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆717Updated last year
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 3 weeks ago
- My path tracer☆528Updated last year
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆312Updated this week