google / spherical-harmonicsLinks
Spherical harmonics library
☆545Updated 4 years ago
Alternatives and similar repositories for spherical-harmonics
Users that are interested in spherical-harmonics are comparing it to the libraries listed below
Sorting:
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆444Updated 3 years ago
- Mitsuba renderer main repository☆1,083Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- Nori: an educational ray tracer☆879Updated last year
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆324Updated 3 years ago
- Experimentation framework for probe-based lighting☆429Updated 2 months ago
- UVAtlas isochart texture atlas☆888Updated last week
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆295Updated 3 years ago
- Optimised BVH traversal + HDRI environment mapping☆226Updated 5 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- Example scenes for pbrt-v4☆442Updated last year
- Spherical Harmonic Tools☆103Updated 8 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆471Updated 6 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆241Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- CPU Sparse Voxel Octree Implementation☆744Updated 8 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆532Updated 8 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆469Updated last month
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆632Updated 7 years ago
- An open source programming resource intended for graphics programmers.☆304Updated this week
- Code developed for articles in the "Journal of Graphics Tools"☆480Updated 2 years ago
- A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling …☆385Updated 6 years ago
- Volumetric path tracer using cuda☆261Updated last year
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆229Updated 10 months ago
- ☆98Updated 6 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆803Updated 9 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆886Updated this week
- Mesh simplification with UV's boundary preserved☆514Updated 5 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 2 months ago