google / spherical-harmonicsLinks
Spherical harmonics library
☆554Updated 5 years ago
Alternatives and similar repositories for spherical-harmonics
Users that are interested in spherical-harmonics are comparing it to the libraries listed below
Sorting:
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆449Updated 4 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆537Updated 5 years ago
- Mitsuba renderer main repository☆1,092Updated 2 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆326Updated 4 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆298Updated 4 years ago
- Nori: an educational ray tracer☆894Updated last year
- Example scenes for pbrt-v4☆461Updated 2 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Updated last year
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆482Updated 6 years ago
- UVAtlas isochart texture atlas☆909Updated this week
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆245Updated last year
- Code Replicability in Computer Graphics☆204Updated 3 years ago
- Experimentation framework for probe-based lighting☆431Updated 2 months ago
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆287Updated 2 years ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆640Updated 7 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆122Updated 2 years ago
- Mesh simplification with UV's boundary preserved☆521Updated 5 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 3 months ago
- ☆101Updated 7 years ago
- An open source programming resource intended for graphics programmers.☆315Updated last month
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆819Updated 10 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆336Updated 4 months ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 5 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆488Updated 5 months ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆533Updated 9 years ago
- A path tracer in 300 lines of C++☆337Updated 6 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago