Spherical harmonics library
☆552Dec 6, 2020Updated 5 years ago
Alternatives and similar repositories for spherical-harmonics
Users that are interested in spherical-harmonics are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Spherical Harmonic Tools☆103Sep 11, 2016Updated 9 years ago
- Experimentation framework for probe-based lighting☆436Oct 8, 2025Updated 6 months ago
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆750May 10, 2024Updated last year
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 9 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆265Aug 27, 2021Updated 4 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Sep 30, 2016Updated 9 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Apr 30, 2019Updated 7 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 8 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆486Apr 15, 2019Updated 7 years ago
- BRDF Explorer☆2,249Apr 21, 2023Updated 3 years ago
- Spherical harmonics for radiance maps in python (numpy)☆118Dec 3, 2025Updated 4 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,012May 25, 2025Updated 11 months ago
- Spherical/zonal harmonics library☆148Mar 29, 2026Updated last month
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Light probe generation and BRDF authoring for physically based shading.☆820Aug 18, 2021Updated 4 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,072Aug 22, 2022Updated 3 years ago
- MSAA and Temporal AA Sample☆344Mar 20, 2021Updated 5 years ago
- generate spherical harmonics from a cubemap☆68Oct 24, 2016Updated 9 years ago
- Real-Time Rendering Framework☆3,145Jan 7, 2025Updated last year
- UVAtlas isochart texture atlas☆921Apr 22, 2026Updated last week
- ☆376Jun 6, 2014Updated 11 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 4 months ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,062Sep 3, 2023Updated 2 years ago
- Mitsuba renderer main repository☆1,103Sep 11, 2023Updated 2 years ago
- Global Illumination using Spherical Harmonics☆91Jan 13, 2021Updated 5 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- Embree ray tracing kernels repository.☆2,685Apr 24, 2026Updated last week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆690Nov 11, 2024Updated last year
- Mesh parameterization / UV unwrapping library☆2,483Jun 16, 2024Updated last year
- Cross-platform open-source command-line cubemap filtering tool.☆865Jan 6, 2021Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated 2 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,040Oct 5, 2025Updated 6 months ago
- Hexagonal Bokeh Blur☆108Apr 18, 2017Updated 9 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆90Oct 13, 2025Updated 6 months ago
- ☆386Apr 14, 2026Updated 2 weeks ago
- ☆110Apr 10, 2019Updated 7 years ago