Forceflow / trimesh2Links
C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes
☆336Updated 2 years ago
Alternatives and similar repositories for trimesh2
Users that are interested in trimesh2 are comparing it to the libraries listed below
Sorting:
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 8 years ago
- Git mirror of the geogram library by INRIA☆131Updated 3 years ago
- Least squares conformal mapping implemented in C++☆116Updated 5 years ago
- Computes the 3D Delaunay triangulation on the GPU☆133Updated 4 years ago
- Isosurface extraction from regular voxel grids☆81Updated 8 years ago
- A simple octree with good commenting for learning how octrees work.☆263Updated 3 years ago
- A blank project example showing how to use libigl and cmake.☆159Updated 5 months ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆376Updated 3 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆385Updated 4 months ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆176Updated 7 years ago
- Curvature assignment for Geometry Processing course☆156Updated 2 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- The Robust Quad Mesh Extraction Library☆130Updated 5 years ago
- Demo implementation of smoothly filling holes in 3D meshes using surface fairing☆320Updated 7 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆183Updated 6 years ago
- A simple mesh voxelizer, GPU accelerated with CUDA☆94Updated 9 years ago
- 3D geometry processing environment☆83Updated 10 years ago
- Digital Geometry Tools and Algorithm Library☆395Updated this week
- A single-header C++ library of angle-based flattening algorithms (mirror repository)☆52Updated 3 months ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆59Updated 4 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆168Updated last year
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆197Updated 9 years ago
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆308Updated last year
- Mesh simplification with UV's boundary preserved☆524Updated 5 years ago
- Fast simplification of 3D surface meshes☆376Updated last month
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆939Updated last month
- Introductory assignment for Geometry Processing course☆129Updated 3 years ago
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- A library for Directional Field Synthesis, Design, and Processing.☆216Updated last month
- A light-weighted, efficient and header-only mesh processing frame work.☆57Updated 3 years ago